Barotrauma

Barotrauma

Medusa
201 Comments
iErr0r32 11 May @ 4:15am 
Name in mod list - Mulga (not Medusa)!!!
Moon-Shadow 26 Apr @ 2:26pm 
There are many good class 6

Only some are built unnecessarily large, and are then more suitable for multiplayer, because in single player having more than one who does mechanics and electrics doesn't do much with bots because everyone then always runs to the next problem and rarely splits up until one is working where.

I know better class 6, I don't like it when there is only big turret as Primär, because there are only 3 turrets for big ones and railgun has too little ammo and wastes ammo on weak enemies and is too cumbersome to fill up even with Storage nearby and a bot that would reload which you unfortunately need extra and unfortunately does other things where you don't need one, flak is too slow and dual coilgun is sometimes too weak against something bigger.

Good for me with large ships, that do not exaggerate the size, primarily use small turrets, and large well set as support and not as a primary weapon.
Flycat 26 Apr @ 7:17am 
Best sub on the workshop, finding a T3 replacement is impossible.
Moon-Shadow 7 Feb @ 9:17pm 
The modder last played something at the end of 2024. / No idea what's up.

With that, so it's best to use the editor in the game and open the submarine, customize what doesn't fit, and save it with a name addition to recognize which submarine is the customized one.

If you already have the submarine then you can use as low a price as possible to just replace it.
SoulGaming713 7 Feb @ 8:30pm 
can you set a spawn point for the prisoners near the isolation room??
17 Nov, 2024 @ 12:58am 
up?
SATANSFELCHERS 28 Aug, 2024 @ 9:43pm 
this sub works fine, didnt know people were having problems. one of the few subs that has no hiccups with AI me and my friends are just about to get another sub after this one carried the game for us.
Moon-Shadow 23 Aug, 2024 @ 8:43am 
The mod system also allows level 3 in shuttle size with price over 40'000 so no fixed values which submarine must or may be what.

As there are many level 3 submarines that cost less than 10,000 to launch.

And oddities level 1 and 2 that cost over 40'000, but are just standard submarines where the description doesn't even say that it would be Deep Diver, so it doesn't even have to be outdated, so it has the things that it has as Deep Diver still existed for this class was normal and the original classes but lacked.

There is also a multiplayer submarine that has multiple drones , no turrets , so not usable for single player , bots can't control drones , and it has no magnetic net to carry the drones nearby so it doesn't even do any good to put bots on these weapons as only players can move them.
Moon-Shadow 23 Aug, 2024 @ 8:34am 
Wiring things in the running game is probably locked for multiplayer.

Because of the stupid traitor system that makes no real sense if there is no rescue system.

Also, mod submarines are not as easily wired as the original submarines often have things in the hull that are hard or impossible to get to in the running game, so if someone disconnects something you can't get it back.

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Deep divers are divided into levels either by size or amount of parts, and then set as a class according to weapons and speed and cargo storage, i only know that deep divers have already become every class and levels.

The only thing you would have to change is the description if level and class fit scout. / Otherwise would have to change the description in Mod, and specify class and level when saving.
Draconis🐊 22 Aug, 2024 @ 11:07pm 
This is a 2022 submarine it is EXTREMELY outdated. Deep Diver is not a thing anymore, the ducts are set to non interactable and a ton of other issues. You either need to make your own custom version of this but trying to run it in 2024 just leads to problems.
Moon-Shadow 19 Apr, 2024 @ 6:59am 
With the amount of comments, others have already asked what level it is, and have been answered a few times.

Problem deep diver class does not exist anymore, are now levels, no idea why he became this class and level, I was not there as there were deep divers.

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So this level 2, Scout, should be available in biome 2 in cities and the station where there is Scout.

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Bring a mechanic in the left perk tree to the last perk.

Upgrade submarines level 1 and 2 as if it were a level 3 submarine.

I play with level 1 submarines in biome 2 and higher, but only use small ones and they are rarely anything higher than level 2, and my current only level 1 submarine.
Higura Gainishigi 8 Mar, 2024 @ 9:57am 
There seems to be a spot in the Engine Room that whenever running over it to get to repairs, I always trip and mostly kill myself or one of my bot crew straight dies. Not sure how to avoid or fix...
Moon-Shadow 5 Feb, 2024 @ 4:53am 
Bring a mechanic in the left perk tree to the last perk.

Upgrade submarines level 1 and 2 as if it were a level 3 submarine.

I play with level 1 submarines in biome 2 and higher, but only use small ones and they are rarely anything higher than level 2, and my current only level 1 submarine.
Talion 4 Feb, 2024 @ 6:40pm 
Make a Tier III version please!!
Moon-Shadow 22 Nov, 2023 @ 1:45pm 
I still have it subscribed, but haven't had a chance to look at it in the editor in the game.

I have now looked it up because I still had to activate it, otherwise my purchase list is simply too long, so it is still switched off in the game.

So it appears in the editor, and is also displayed in the list for starting a new game, of course I can not take it at a price of 19'000 because only 10'000 are possible at the start, I do not know any mod that increases the money limit.

So this level 2, Scout, should be available in biome 2 in cities and the station where there is Scout.

I have changed my "Bioms" Files, I can buy any level anywhere, there is no mod for it, and I want to change a submarine when I'm ready, and not only in biome 2 to 4 in the long run too boring if you can always take the same at the same time.
AL-EX 22 Nov, 2023 @ 5:52am 
i cant activate it in game
its not there
Moon-Shadow 16 Nov, 2023 @ 7:22pm 
Very easy to find out yourself.

Download, activate it in the game, start the submarine editor in the game, load the submarine and go to save which shows what level it is.

And if you want you can change the level and price, and give it an additional name and save it for yourself.

A price of 10'000 or less that you can start with, where it should be level 3 because of full upgrade without needing the one mechanic perk to upgrade each below like level 3.
John Warhammer 16 Nov, 2023 @ 6:32pm 
What tier is this sub?
Draws 19 Sep, 2023 @ 6:01pm 
Beat the game for the first time in this sub, thanks for making it!
Moon-Shadow 5 Sep, 2023 @ 12:12pm 
Problem with the moon pool.

Anyone playing around with the editor and testing things out can watch any other sub's hatches give up to the side or disappear into the background.

Can the submarine then adapt there, find an electric box somewhere where there is still space to attach another box to connect all hatches with the or with the relay, with a button.

If it's about multiplayer, you would have to upload this modified submarine, or the other players don't need the submarine in their mod list. ? ( Like some other games have or not. )

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Because I've never seen pirates or clowns on a ride, unless they're standing in beacons, and Mission from Typ "Stations liberating" as Nest or Pirat or what the ever Name was.
Shalapai 5 Sep, 2023 @ 4:25am 
Из за огромного выхода внизу подлодки, пираты и клоуны водолазы постоянно лезут оттуда. В остальном лодка крутая
Moon-Shadow 25 Jul, 2023 @ 7:31am 
(3)

Or leave the submarine out for now, and remember when you have other submarines with it, then test it with that and other tests where it happens, with the mods you currently have, if it continues to happen with the others, then certain of your mods don't like each other.
Moon-Shadow 25 Jul, 2023 @ 7:25am 
(2)

It is probably due to some mod that either does not work with the submarine, or several mods that do not like each other and then cause this with some submarines.

You would have to turn off all mods and only look at the submarine, then with all other submarines mod then look at that again, and then more mods to it so that you see from which it comes to it, then all others out and see if the submarine and this group of mods does that, if so then individually these mods with the submarine test.

If you have found the mod that causes this with certain submarines, write the modder that there are problems with his mod with certain submarines name, then he can take a look at what is going on there is his mod.

And you yourself have to consider, depending on what mod causes this, whether you use this mod or submarines where this damage effect occurs.
Moon-Shadow 25 Jul, 2023 @ 7:25am 
(1)

Acid and fire shame, in front of medicine cabinet.

This written a other Player on another submarine, the other submarine where it is meant is a level 1 with which you can also start from the price, I have then tested extra.

RS-1050 'The Charlatan

There is also a problem, and the submarine looked allegedly burnt.

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I didn't have any damage on the one, so it would have to be mods, as I only have a lot of submarine mods, and very little else.

And the submarine here I have not used yet , and would have to have level and price that I can not test it either way , and editor would not help me adjust price that I can start with it , since I saw nothing on the other one either since I probably do not have mods that do not like each other.
Acesnick 24 Jul, 2023 @ 9:48pm 
Whenever someone stands in front of the medical fab, they get acid and burn damage. Why?
sebastian yarrik 10 Jun, 2023 @ 8:01am 
маршруты кривые
Moon-Shadow 26 May, 2023 @ 2:33am 
Not used yet, from version 1.0 you see level 2 only from biome 2, and level 3 only from biome 4.

There are no more deep divers, so the info should be adjusted to what level it is, and what type of submarine it is, attack or scout, it is not a transporter too few cargo box places.

My Therefore, it is still unknown whether there is a hatch at the moon pool that can be opened by pressing a button to the side, or whether it is always open.

The comments about the prison, for that you would just have to install a ventilation, then there is also air.
Ristebraaten 9 May, 2023 @ 12:06pm 
How would one go about fixing this? I'm interested in using this, but if everything breaks it would be a pain
Alex881 8 May, 2023 @ 2:05pm 
Love this ship! Only thing is we locked some prisoners in the isolation room during a transport prisoner mission and they suffocated in there? Any ideas? XD
MrBacon9669 24 Apr, 2023 @ 10:23am 
Is it possible for mudraptors to get in thgough the moonpool?
mermaider 1 Apr, 2023 @ 5:28pm 
My favourite ship
Starempire42 30 Mar, 2023 @ 9:20am 
@eupsychius outdated sub, it hasn't been updated since aug of 2022
euψychius 24 Mar, 2023 @ 9:12am 
why the fuck is everything breaking so fucking fast
Katz Chambers 23 Mar, 2023 @ 7:46am 
I can not praise this ship enough. Its just so convenient on every area that matters from storage, ammunition, viability, weapon coverage, it even has floral mode in the ballasts to easily help combat that threat. This sub is Genius.:steamthumbsup:
Theed 15 Mar, 2023 @ 9:58pm 
my crew is loving this ship. Thank you
loxped1132 27 Feb, 2023 @ 9:59am 
подлодка огонь, как насчёт того чтобы создать подлодку 3 уровня ?
Starempire42 5 Feb, 2023 @ 3:07pm 
Hope of update/revamp of this sub goes well!
Archon 3 Feb, 2023 @ 10:47pm 
I really enjoyed the Medusa and look forward to enjoying it again when you get the chance to update it!
Bad Cake 8 Jan, 2023 @ 11:02pm 
can also help spot for gunners and what not too
Bad Cake 8 Jan, 2023 @ 11:01pm 
i love this ship, my only wish is that it had some more periscopes/cameras/an observation deck. it can be handy for ship side crew to know whats going on around the ship when we are doing mining operations etc, plus it can be useful for inspecting the area around us with mroe detail than sonar gives.
YourLocalMedic 6 Jan, 2023 @ 5:38am 
Deleting boats because you can't/won't maintain them is very stupid IMO. If they remain up with a warning that they're broken someone who wanted to use it could fix it themselves
RustedRegime 29 Dec, 2022 @ 10:49pm 
you already told me on the discord silly man :bigjohn:
Newt  [author] 29 Dec, 2022 @ 10:37pm 
I removed them because I don't have time to update the boats, I'll try and do an update for this one as soon as I can but I've been fairly busy
RustedRegime 27 Dec, 2022 @ 2:19pm 
what happened to the duck and large u-boat?
Starempire42 26 Dec, 2022 @ 3:24pm 
Update for the new update?
Janek 20 Nov, 2022 @ 8:34pm 
We are unable to fix water ducts in few spaces as it simply does not allow us to target them (maybe because they are too close to other objects) one is located above steel cabinet next to reactor and second one is below deconstructor/oxygen generator. No matter how hard we try to get close to it we are forced by game to select other object. Also we put mobile pump in reactor area on top near the junction boxes and also we now can't remove it as we can't focus our cursor on it. Is there a possible fix for this? Or is it because there is too much other objects in a small space?
Gull 5 Nov, 2022 @ 3:51am 
This sub is so good! My friends and are dreading needing to go to a tier 3 because we like it so much.
Starempire42 18 Oct, 2022 @ 5:16pm 
Seems with max upgrades it cannot go past the Great Sea and will be crushed by the pressure :/
Dzathy 12 Oct, 2022 @ 8:43pm 
There's a new 12c ARC that allegedly has the responsiveness of old ARCs at the cost of fuel efficiency if you'd like to check it out and consider updating the current ARC in use.

https://www.reddit.com/r/Barotrauma/comments/xxnldt/created_two_arcs_for_the_hoist_the_sails_update/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865745547
Posh Octavia 10 Oct, 2022 @ 3:30am 
man, this is such a cool sub, it would be perfect if it had like a tiny cramped little shuttle with a gun, like a lil gunship type thing. maybe i gotta learn the sub creator