Space Engineers

Space Engineers

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Bush Be Gone with Distant Ores!
   
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Type: Mod
Mod category: Planet, Other
Tags: NoScripts
File Size
Posted
87.097 MB
17 May, 2022 @ 10:03pm
1 Change Note ( view )

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Bush Be Gone with Distant Ores!

Description
This is a combination of Bush Be Gone and Distant Ores!
(As separate mods, they don't play nice with each other as they will overwrite one another.)
(Please be aware... this mod may conflict with other mods that alter vanilla planets via xml edits. Mod order may help or it may not.)

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Bush Be Gone removes all bushes from Earthlike planet, Alien planet, and Pertam.
No more floating bushes or bushes sticking out of builds!
(Wind turbines are not affected!)

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Distant Ores creates a playstyle that forces players to explore more of the planet they are on and to give players a reason to travel to other planets.

Ore Changes:
> Each planet's ore deposits are farther apart, thereby reducing the number of deposits on each planet.
> Each ore deposit contains a greater amount of ore.
> Some ores are located much deeper than normal vanilla depths.
> Ores have been redistributed amongst the planets... meaning some planets will have ores that other planets do not have.

Ore Distribution:
> Earthlike.....Iron | Nickel | Silicon | Cobalt
> Triton..........Iron | Nickel | Silicon | Cobalt
> Pertam.......Iron | Nickel | Silicon | Cobalt
> Moon..........Iron | Nickel | Silicon | Silver | Gold
> Mars...........Iron | Nickel | Silicon | Platinum
> Europa.......Iron | Nickel | Silicon | Magnesium | Silver | Gold
> Alien...........Iron | Nickel | Silicon | Uranium
> Titan...........Iron | Nickel | Silicon | Magnesium | Silver | Gold
> Asteroids....Iron | Nickel | Silicon | Silver

The ore map for Distant Ores was generated by Lemmiwinks' awesome program called Procedurally Generated Ore . You can go to Lemmiwinks for the download link.

Distant Ores is heavily inspired by AQD - Vanilla Ore Distribution with a spinkle of DeepOres! The main difference is that Distance Ores uses a custom ore map to increase the distances between each ore deposit, while the others use the vanilla ore map.

Notes:
- To find the deeper ores, you'll want find and use one of the many ore detector mods available on the workshop.
- Earthlike planet is probably the easiest starting point, but with economy turned on, you could start anywhere.

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Other mods you may like:

(Just like the above mod but removes trees as well)
Bush and Tree Be Gone with Distant Ores!

(If grass is too tall for you)
Grass Be Short!

(These are standalone versions and work perfectly on their own but are not compatible with one another. If you want compatibility, then use the above versions.)
Bush Be Gone
Bush and Tree Be Gone!
Distant Ores