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Een vertaalprobleem melden
[code] if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
else [/code]
if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
elseif HF.HasAffliction(character, "eyedamage") and not HF.HasAffliction(character, "eyedamage", 45) or HF.HasAffliction(character, "eyedamage", 50) and not HF.HasAffliction(character, "eyedamage", 95) then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.1)
if HF.HasAffliction(character, "eyedrop") then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.2)
end
end
That should just remove the damage from being in the water correct?
doesn't work with robotrauma
75 isn't enough?