Barotrauma

Barotrauma

NeuroEyes [fix] (deprecated)
50 Comments
Balista 17 Feb, 2024 @ 8:57pm 
Cool Thanks
NerdBorn  [author] 17 Feb, 2024 @ 12:05am 
line 125-127 remove only this part so line 127 strarts with if instead of elseif, should remove check
[code] if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
else [/code]
Balista 16 Feb, 2024 @ 12:23am 
I removed...

if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
elseif HF.HasAffliction(character, "eyedamage") and not HF.HasAffliction(character, "eyedamage", 45) or HF.HasAffliction(character, "eyedamage", 50) and not HF.HasAffliction(character, "eyedamage", 95) then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.1)
if HF.HasAffliction(character, "eyedrop") then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.2)
end
end

That should just remove the damage from being in the water correct?
Balista 16 Feb, 2024 @ 12:00am 
Im guessing this isn't compatible with immersive diving...I get eye damage when diving without fail, suppose this mod thinks my eyes arent protected even though i have the helmet/suit on...
NerdBorn  [author] 14 Feb, 2024 @ 3:21am 
Yeah. Mod is probably out of date as for now, and might have some conflicts and etc. I'm not activly into baro right now to keep it updated
The Viral Divinity 13 Feb, 2024 @ 12:08pm 
broken

doesn't work with robotrauma
Foxerity 31 Dec, 2023 @ 12:45pm 
Always a pleasure losing eyes due to a mostly random thing and then not seeing anything for the next half hour
Hitilit 30 Aug, 2023 @ 1:35am 
Got it.
guns 28 Aug, 2023 @ 5:17pm 
if ur runnin Surgery Plus also u need alots, the skill requirement will be 180 instead of 45 cuz of the surgical skill costin 4 medical skill
Hitilit 28 Aug, 2023 @ 8:23am 
guns
75 isn't enough?
guns 28 Aug, 2023 @ 7:53am 
character's medical skill is less than the requirement, read books and wear apparels/clothes that up medical skill
otherwise the lower ur medical skill the higher chance it gets spent and wasted
Hitilit 28 Aug, 2023 @ 7:45am 
So I can spend anywhere from one to eight before it works.
Hitilit 28 Aug, 2023 @ 7:30am 
NerdBorn
What to do if muscle connectors and eye gel don't work? They get spent, but nothing happens. This is bug:cleanseal:?
SpoOn 16 Aug, 2023 @ 11:15am 
I can't take out the eyes of a husk with a spoon. What am I doing wrong?
iSanti1015 3 Aug, 2023 @ 10:31pm 
Currently causing server crash after docking, appearing LUALESS in HUD >>>>>>>>>>>>>>>> SV LUA ERROR: "...Lua/Scripts/humanstuff.lua:*250,2-44):attempt to index nil value"
YIPEEE 27 Jul, 2023 @ 11:17am 
hey b0ss
guns 24 Jun, 2023 @ 9:21am 
updates? nice
Petunia 29 May, 2023 @ 10:03am 
It doesn"t work when i use barotraumatic in the same time
lumiscent 23 Apr, 2023 @ 4:50pm 
Good mod
Xyman 11 Apr, 2023 @ 10:52am 
ChatGPT can handle creating a mod better than you did.
Kurinamu 11 Apr, 2023 @ 10:48am 
какой же калл, если забулишься удаляй
Sherphen 20 Mar, 2023 @ 7:49pm 
Is there some way to combine 2 50% eyes to make a good set???
3-Главый Буравчик 21 Jan, 2023 @ 3:00am 
Dont work(:steamsad:
Krzeszny 3 Dec, 2022 @ 6:39am 
Not recommended. One shot to your head = losing eyesight until you get new eyes.

In vanilla you can get monster eyes but with Barotraumatic you can't. This mod is incompat. with BTraumatic.
hatkyd 22 Oct, 2022 @ 12:05am 
Noticed an issue where the husk eyes will set your husk status to 1 when you're running a husk build, killing you when you're underwater from the pressure. I'd imagine it has to do with the chance of husk infection.
Wahfulls11 16 Oct, 2022 @ 3:34pm 
if you lose your eyes is your screen just black just nothing or is there a visual debuff?
VelxraTV 26 Sep, 2022 @ 2:05am 
good mod in concept. just needs some fixes. as the original was never fixed and left with many problems.
NoDino 19 Sep, 2022 @ 10:58am 
trash mod :steamthumbsdown:
Draconis🐊 13 Sep, 2022 @ 5:21am 
This mod is the absolute worst, Neuro has its problems sure and I am not a fan of it but this is a straight up troll and causes players eye strain due to its horrific visual effects. Also it seems to drastically increase infections for all surgery.

I have given negative reviews or criticisms of mods in the past but this is the first time I am asking to please consider deleting a mod from the workshop.
ArcticFox 29 Aug, 2022 @ 10:01am 
Would be cool if water did more damage while there's ballast flora in/outside the ship!
djvirus 1 Jul, 2022 @ 8:13am 
I would also remove the infrared eyes until they work as intended. :I
djvirus 1 Jul, 2022 @ 8:12am 
Yeah, it happens too often. We had harvested all eyes from a bandit outpost and burned trough them in 6 missions. I would decrease the chances by 2 thirds.
NerdBorn  [author] 1 Jul, 2022 @ 2:50am 
@djivirus, it's just how it was done in original mod. I didn't find way to apply infrared vision based on condition (baro has this method on items only) and there is no such thing as "nightvision".

About losing eyes, been thinking about changing chances of it on damage taken, as there is chanche of insta-losing one eye on blunt, bite, laceration and especially gunshot trauma (all on head only). If enough people think it's bs and happens too often i'll fiddle with it.
djvirus 30 Jun, 2022 @ 8:58pm 
So far ive noticed that the special eyes are just overlays and kind of useless. The infrared eyes dont do the same thing as infrared goggles. and nightvision eyes dont give you the ability to see in the dark, they just give you a green overlay. I know this is just a fix but was this intended? also i find it very easy to currently lose eyes.
Cykanic 10 Jun, 2022 @ 7:05pm 
thanks my man :captainclown:
NerdBorn  [author] 10 Jun, 2022 @ 5:35pm 
@Cykanic, updated mod description
Cykanic 10 Jun, 2022 @ 9:28am 
how to remove the eyes tho og mod is gone
NerdBorn  [author] 29 May, 2022 @ 4:37pm 
@Satuis Aburda, error seemed to be related to consent required mod, I had same issue when starting campain today, without it both mods are unaffected
Satuis Aburda 29 May, 2022 @ 2:49pm 
Heyo, newest neurotrauma update has an error which I reported, but this mod seems to have collateral damage from that update too. It may be fixed if the main mod updates their end, but here's your likely misspelled collateral error that appears:

"2776270649/Lua/Scripts/ondamaged.lua:(20,4-59): bad argument #1 to "!!next_i!!" (table expected, got userdata)"
NerdBorn  [author] 25 May, 2022 @ 1:53pm 
@Polaris, Sure!
Polaris 25 May, 2022 @ 1:31pm 
Can I translate the mod? Me and two friends are translating the netire Neurotrauma collection
Satuis Aburda 24 May, 2022 @ 8:36pm 
Thank you for the continued effort!
NerdBorn  [author] 20 May, 2022 @ 4:27pm 
@Satuis Aburda, can't promise anything, I will create discussions for bug reports and requests/suggestions
Satuis Aburda 19 May, 2022 @ 4:43pm 
The main guy behind the original mod says he has abandoned it, so maybe you can take the mantle to update and maintain?
Satuis Aburda 19 May, 2022 @ 4:41pm 
Can/did you fix the huge human sized vision correcting glasses?
Doodle-Dip 19 May, 2022 @ 5:46am 
This is cool but it's still NeuroEyes
Damien Corbin 18 May, 2022 @ 2:39pm 
👀
Magos-crawler 18 May, 2022 @ 2:05pm 
This is cool but it's still NeuroEyes
Dailyyy 18 May, 2022 @ 1:15pm 
This is cool but it's still NeuroEyes
Eagle 18 May, 2022 @ 11:23am 
This is cool but it's still NeuroEyes