Barotrauma

Barotrauma

NeuroEyes [fix] (deprecated)
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Update: 24 Jun, 2023 @ 8:33am

- Eye spoon should now work properly (thank Zak for fix!)
- Removed some unnecesary and unrelated afflictions that could damage eyes
- Added basic and plastic eyes to medical store, added infrared and night eyes to engi and research store, added muscle connectors, eye gel and eye drops to medical store
- Added more tags for diving suit checks, so diving gear from mods that neglect "diving" tag should work too if they have "deepdiving" tag at least
- Husk eyes now apply husk infection properly as non limb specific and shouldn't break things (might break things on saves with previous version AND if husk eyes were already used and stacked husk infection)

Update: 30 May, 2022 @ 12:51pm

- Fix to hopefully fix previous faulty upload

Update: 29 May, 2022 @ 9:29pm

- Now checks properly if character is using diving gear under water, no more water damage while head is in suit, mask or anything else with "diving" tag
- Eye damage now visible in health ui from 25% without scanner
- Blurred vision now comes from 40% to further warn you about inevitable eye loss

Update: 26 May, 2022 @ 9:30am

- Gross fix for eye afflictions outside of head (reinserting eyes should remove all pacients eye afflictions from everywhere)
- Buffed eyedrops. Instead of healing 6% of eye damage in 120 seconds they should now heal about 12%

Update: 25 May, 2022 @ 2:44pm

- Added Brazilian Portuguese translation by Polaris

Update: 25 May, 2022 @ 9:03am

- Added backward compatibility for people with eyes and/or eye afflictions in their torso (jsut reinsert the eyes)
- Fixed ability to spam muscleconnectors and eyegel untill good roll if no 45 surgical(NTS) or medical(no NTS) requirement met (now they get consumed when application failed, you can still get good roll)
- Eyeshock (Autoimmune retinopathy) chance when transplanting now scales linearly with surgical(NTS) or medical skill (beacause better surgeons should be better at stuff)

Update: 24 May, 2022 @ 2:01pm

- Eyes can be damaged now (they weren't)
- Eye conditions are made limb specific (will be displayed when scanning head, should only apply to head)

Update: 23 May, 2022 @ 12:36pm

- Shouldn't break Neurotrauma anymore
- Eyelids shall be now held properly (only when used on head, only when no cuts on head made)
- Fixed eyeglasses size
- Lowered eyeglasses price

Update: 18 May, 2022 @ 10:55am

- Converted all helper functions to ones original Neurotrauma uses.
- Converted all mod internal functions to use new helper functions.