Total War: WARHAMMER III

Total War: WARHAMMER III

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[Redundant] Automatic Immortality
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Tags: mod
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33.914 KB
20 May, 2022 @ 7:04pm
2 Jul, 2022 @ 8:04pm
2 Change Notes ( view )

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[Redundant] Automatic Immortality

Description
This is now part of the main game. Unless you want the skill to unlock at Level 2 (link below), this mod is now redundant.

Original mod description below:

Simple mod that automatically gives characters the Immortality skill at level 20.

Alternate Version: Automatic Immortality Level 2 Unlock.
  • Affects all factions.
  • Shouldn't need future updates, unless they change the tables I use.
  • Shouldn't conflict with any other mod.
  • Save game compatible (you won't get the points you spent back though).
Pst, check out my other mod, Skill Revisions and Additions. Tweaks and adds some skills for generic lords, all balanced for vanilla!
15 Comments
JerreyRough  [author] 23 Aug, 2022 @ 8:26am 
I figured they'd do this, and I'm glad. One less "necessary" mod in my load order.

Thanks for subscribing folks! I've got other cool mods on the way, and much bigger and better than this one.
Deviant 23 Aug, 2022 @ 8:21am 
F
m_ig_uelon 18 Jul, 2022 @ 11:26pm 
could you make one where the immortality only drops at lv99 so basicaly never? i leak the risk of dead heroes :D
JerreyRough  [author] 26 May, 2022 @ 9:07pm 
No worries! But yeah, this mod is probably one of the smallest and simplest mods on the TW:WH3 workshop right now. It's like 2 lines of a spreadsheet and only about 32 kilobytes big.

It's not exactly a crazy mod making strides in the modding community haha. Someone needed to make it though, and that happened to be me this time.
JerreyRough  [author] 26 May, 2022 @ 8:44pm 
Sorry, not doing any more requests right now (especially big one). That's a whole lot harder lol.

It's not too hard to remove immortality from regular lords (just remove the skill), but it's a whole different ballpark with Legendary Lords. There's a reason why the "assassinate faction leader" mechanic for clan Eshin just simply turns the whole faction into rebels (rather than just kill the leader). Too much is built on them existing.

You can probably find one for TW:WH2 and then either recreate it yourself for this game, or see if the person that made it can make it for this game.
Kerrberos 23 May, 2022 @ 6:14am 
after CA made mounts automatic unlocks this is the logical next step!
cogssystem 21 May, 2022 @ 9:30pm 
Thank very much, Jerrey.
JerreyRough  [author] 21 May, 2022 @ 6:21pm 
Here's your level 2 version! Won't make any more versions, if someone wants a different one then they can mod the level 2 version themselves. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811067262
cogssystem 21 May, 2022 @ 3:03pm 
Thank you very much, Jerrey. Really.

Well, yes. Maybe confederating should only include the lord of the faction. Having + 50 characters is not fair and destroys a little bit the intrest of the game. I suppose it's to complicated to do.

Well, anyway, if I see a created mod "Immortality lvl 1 or 2", I jump inside in one second. Everything else is secondary for me.
Deviant 21 May, 2022 @ 9:18am 
So that's the point. With a confederation, you will not have one lord (former faction leader) lvl 20, but several more characters 4-10 lvl.
And with the initial enemy army, I did not understand the problem. Usually these factions are destroyed in the first 5 turns - that is, the lords of the initial enemy armies will not even have time to respawn.