Sid Meier's Civilization VI

Sid Meier's Civilization VI

124 ratings
L4D2 Zombie MOD - Remake
   
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6.608 MB
21 May, 2022 @ 8:30am
4 May @ 7:04am
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L4D2 Zombie MOD - Remake

Description
Remake Version of L4D2 Zombie MOD, added unit portraits, sounds, and new abilities for special infected!

Need Portugal DLC to display unit models and use some logic, but this game mode can't be enable at the same time as official zombie mode.

Zombie Unit added into the game with special generate rule.

Every time when a Barbarian Unit kill a unit, 2 zombies will generated, one of them could be a special infected.
After a Barbarian Camp is removed from map, 3 zombies will generated, one of them could be special infected.

There is a random chance to generate HUNTER SPITTER BOOMER CHARGER SMOKER JOCKEY and TANK!
Please see the detail in the game~!

Try to survive and be the Survivor

Hope you enjoy it.

If you found bugs or translate error, please submit to me soon.
64 Comments
神闛 20 Jul @ 12:10am 
太难了,科技文化研发时间×150%之后的远古马拉松打不过一点。。。我的棒子和投石手完全解决不掉smoker,买弓箭手也只能勉强处理。只有埃及的超级战车能在加长远古时代维持一下阵线,但没有尤里卡研发车轮要一百回合……丧尸通常来得更快。
不赠落花 14 May @ 4:50am 
神级AI全都被干爆了,能不能削弱一下丧尸...
古铜色朝天蕉 5 May @ 7:24pm 
多人模式下第一次僵尸生成没有问题,但是从13T开始往后会不同步
Flactine  [author] 4 May @ 7:05am 
@祖国GG 已经修改随机数生成器,现在再试试
祖国GG 4 May @ 6:11am 
跟朋友玩,开这个MOD丧尸一刷新就会导致数据不同步,关掉之后就不会出现不同步的问题,这个能解决一下嘛?
kaoru 7 Apr @ 4:43am 
有点太强了这个丧尸,AI用除了最强的那几个mod其他都是古典都没过就剩个残血首都:steamfacepalm:
Moonarian 10 Mar @ 5:05am 
可否加一个最早生成丧尸回合数的选项?比如30回合之后再生产丧尸之类的,给AI一点发育时间吧,现在就是二次元AI都被按着打:bbtcat:
Yuki的游戏 25 Feb @ 5:49am 
感觉还是太变态了,要是能按照时代来固定增加就好了
TargoCelix 3 Feb @ 6:39am 
可不可以请作者把这个和T病毒WMD的mod兼容一下呀,原版丧尸太弱,这个L4D够强但是不开原版丧尸,T病毒mod炸城市不转化丧尸T。T打了几十回合终于打算投弹投下去居然不转化丧尸绷不住了谁懂啊
hyy1044473394 28 Dec, 2024 @ 5:47am 
即便是单文化加力也只有玩家顶得住,AI只剩首都,城邦更是都死完了。。。