Project Zomboid

Project Zomboid

418 ratings
[v41] DAY OF THE LEAD
4
5
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
179.419 KB
22 May, 2022 @ 12:39pm
1 Aug, 2022 @ 1:15pm
5 Change Notes ( view )

Subscribe to download
[v41] DAY OF THE LEAD

Description
Howdy y'all
This mod introduces a red crosshair that lays over the iso cursor, and shrinks when standing still, to indicate your aim stabilizing, shamelessly stolen from inspired by Deus Ex. Standing still for long enough will guarantee a successful hit. If you wait further, a third crosshair marker will appear, improving your critical chance.
Without any aiming skill whatsoever, it will take a long time to get a good shot off, but as you improve the delays get shorter and shorter, allowing you to take on larger amounts of zombies.

A video demonstration



A rant about vanilla guns (feel free to skip)
I've been somewhat unsatisfied with the state of guns. Compared to melee weapons, they come with quite significant drawbacks. Ammo for them is generally limited, and when you decide to expend it, you have to anticipate attracting every zombie around you. Neither actually bother me, it feels very appropriate for the kind of game that PZ is, and I could put up with it, if guns actually felt like they were worth their trouble.

The dice rolling style of shooting mechanics make the process of killing zombies extremely cumbersome, unreliable and slow for the first few levels. Many shots will miss, many more will not do amazing damage, all while your ammo is steadily drained all the same. At some point you feel more like playing a slot machine than shooting a gun. Even worse, you only gain XP if you actually manage to hit and kill zombies, the many misses along the way do not net such progress.

All these overlapping factors made me never want to bother with guns much at all, and that's a huge shame. There are mods out there already to just increase accuracy and damage of guns overall, but to me that doesn't feel like a real solution to my gripes.
The primary aim of this mod is to fundamentally mitigate the RNG and make guns more viable to use in the early game, while still underlining that guns are something that take practice and skill to use well.


Recommended settings
To get some more feedback about when a shot is going to connect, you should consider enabling Aim Outlines for ranged weapons in your options. When the outline appears around a zombie, you will know that it is within range and can be aimed at, otherwise you should save your shot.

I would also suggest disabling offline UI rendering. It will render the UI in better resolution and smoother, which is especially important for the UI cursor that the mod adds. With offline rendering, it might lag behind your iso cursor, which can look ugly and jarring.

Other additions
This mod also changes how XP is rewarded. Instead of only rewarding successful hits on a zombie, any shot that has been aimed at a zombie will net a reward. The rate of XP has also generally been increased.

The range of gun shot noises has been severly nerfed exclusively in multiplayer for some reason, this mod allows restoring it back to what it is in SP.

Both of these changes are modular and can be disabled if so desired.

Feedback
I'm happy to hear how well or badly the mod affects your game. I haven't given the mod a proper long term test myself yet, so I'm fairly certain the balance is going to be subject to change at one point or another.

Workshop ID: 2811445439
Mod ID: DayOfTheLead_AimXPTweak
Mod ID: DayOfTheLead_Main
Mod ID: DayOfTheLead_MPNoiseFix
Popular Discussions View All (3)
10
24 Jun, 2022 @ 9:20am
The crossair dont show
Abraxas240
5
5 Sep, 2022 @ 12:59am
Won't work on linux
Smoker
0
23 Oct, 2022 @ 6:25pm
Controller support?
SstarLit56
146 Comments
ElGranCristianYTOfficial 13 Jun @ 12:28pm 
Can you add a mechanic that, yes or yes, you need the crosshair to close completely for the shot to hit? (that is, if you shoot before the crosshair closes, you don't hit the shot, forcing you to wait yes or yes, which would make the aim level more feasible the faster it closes) because even if the crosshair didn't even start to close and I shot, I hit the zombie on many occasions with level 1, could you do that? , that you have to wait for it to close completely in order to hit the shot, and if you shoot before time you miss completely
jlcarneiro 12 Feb @ 5:44pm 
Great mod, thanks!

One doubt though: what is this noise fix?
mezz  [author] 18 Dec, 2024 @ 12:08am 
I will probably not play 42 properly until it hits stable, I've just been going over my mods to see which ones broke. With DOTL I feel there isn't a point in porting it as is, it was a response to how I felt about guns in v41 and now they seem to work different. If I end up being unhappy with v42 guns I would probably just make a new mod altogether, rather than updating this one.
Rabbitowitz 17 Dec, 2024 @ 5:50pm 
@mezz If thats how you feel, thats understandable. However, I know some people that didn't like the official implementation. I would suggest waiting a while, see how everybody (including you) feel about it. This is, after all, a really well done mod. In any case, choose what you feel its best and gl.
mezz  [author] 17 Dec, 2024 @ 4:22pm 
Version 42 did some work on how guns handle and seems to implement a similar (and honestly probably better) weapon behavior based on how much you move and sway your aim. This mod will probably NOT be updated and will be considered obsolete once 42 hits stable.
Rabbitowitz 19 Nov, 2024 @ 8:44am 
Does the crosshair represents where you're shooting like the Advanced trajectory mods? Or is it only a way to visualize the +hit and + crit chance? (I kinda prefer the auto aim, reminds me of old school Resident Evil)
SinGrawes 28 Dec, 2023 @ 7:11pm 
Has anyone tried it, AimXPTweak works on an Improved projectile or Advanced trajectory???
SinGrawes 28 Dec, 2023 @ 7:10pm 
Arsenal (26) gunfighter and Firearms 41
WaterComputer 1 Jul, 2023 @ 7:33pm 
does this only work on vanilla guns?
Sergei Korolev 6 Jun, 2023 @ 12:44am 
how does mod affect multiple zombies being hit by shotgun?