Stellaris

Stellaris

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Federated Species
   
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22.777 MB
23 May, 2022 @ 11:20am
5 Nov, 2024 @ 10:22pm
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Federated Species

In 1 collection by M.M.
Elven Uniforms
9 items
Description
PLAY THE ULTIMATE HYBRID SPECIES

"3 for the price of 1 !!!" (Random Megacorp)


graphic mod for (New) Human Species

ironman + achievments + savegame compatible




Features:

- creating a mixed "Federation" species pack
- Humans, Vulca.. and Klingo... belong to one single species
- All are wearing the same uniform set
- 15 phenotypes from the 3 species included (vulca... and klingo... remain the same but this leads to a 1/1/1 leader ratio)

- Jobbased coloured uniforms (researchers blue , generals green , admirals cyan .....) see picture above for detailed map

- All three species also seperatly playable with original outfits



Were you tired of going bio ascension to create your ST "Federation" ?
You don't want to wait until migration or refugees bring you a multicultural empire?

Here you can start with the three in one species start.






Known Issue:
Your first leader will always keep his original uniform, so you should select the outfit 31 for them.
All other pops work as they should and change clothes if they become ruler, or e.g. scients after their carreer in politics is over again



If you encounter any job that seems to have not the correct outfit (grey is default for growing pops , jobless pops but also missing assets) please let me know.




Thanks for reading and enjoy your next flight to the stars.





Link for separate New Human:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2762958050&searchtext=uniforms


Link for separate Legacy Human:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810168752


Link to the separate vulcan... mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2762388607&searchtext=elves


Link to the separate klingo... mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2764782253



Just bringing back the old human portraits:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807670705&searchtext=bring+back
7 Comments
M.M.  [author] 17 Sep, 2022 @ 11:03am 
Update for Hiveminds and Overlord Jobs

+ Knights of the toxic god
M.M.  [author] 25 May, 2022 @ 4:31pm 
Maybe there is an other solution, I keep searching
DustFinn 25 May, 2022 @ 9:46am 
Leaving it as manual would probably be better
M.M.  [author] 24 May, 2022 @ 11:55pm 
Maybe yes, I would have to try it later , but it's no comfortable solution to have fun playing with :/ and if I would create an event that would quick save and quick load it would have enormous performance problems and wouldn't be ironman compatible anymore
DustFinn 24 May, 2022 @ 10:30am 
Would reloading a save do something similar?
M.M.  [author] 24 May, 2022 @ 10:26am 
thanks for the tip, but I already checked this and other mods out and they all have the same problem: For performance reasons the developer change the cyclus for the game to check the leaders. So the game will not check them every month and dont recognise when they level up. The game will just check them if they change position. For example: you can start this mod and watch your researchers. After some time they will level up the first time but their uniforms will not. The only option to change the uniform to the new one is by unassign them and assign them again .... manually. With monarchs this is impossible so you will never be able to update their uniforms not even manually.
DustFinn 24 May, 2022 @ 9:04am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1267334053

This mod implemented rank pips based on leader levels so you might find help with adding medals to leaders in it's code