Stellaris

Stellaris

Federated Species
7 Comments
M.M.  [author] 17 Sep, 2022 @ 11:03am 
Update for Hiveminds and Overlord Jobs

+ Knights of the toxic god
M.M.  [author] 25 May, 2022 @ 4:31pm 
Maybe there is an other solution, I keep searching
DustFinn 25 May, 2022 @ 9:46am 
Leaving it as manual would probably be better
M.M.  [author] 24 May, 2022 @ 11:55pm 
Maybe yes, I would have to try it later , but it's no comfortable solution to have fun playing with :/ and if I would create an event that would quick save and quick load it would have enormous performance problems and wouldn't be ironman compatible anymore
DustFinn 24 May, 2022 @ 10:30am 
Would reloading a save do something similar?
M.M.  [author] 24 May, 2022 @ 10:26am 
thanks for the tip, but I already checked this and other mods out and they all have the same problem: For performance reasons the developer change the cyclus for the game to check the leaders. So the game will not check them every month and dont recognise when they level up. The game will just check them if they change position. For example: you can start this mod and watch your researchers. After some time they will level up the first time but their uniforms will not. The only option to change the uniform to the new one is by unassign them and assign them again .... manually. With monarchs this is impossible so you will never be able to update their uniforms not even manually.
DustFinn 24 May, 2022 @ 9:04am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1267334053

This mod implemented rank pips based on leader levels so you might find help with adding medals to leaders in it's code