Caves of Qud

Caves of Qud

This item is incompatible with Caves of Qud. Please see the instructions page for reasons why this item might not work within Caves of Qud.
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Colors of Qud
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Type: Cosmetic
File Size
Posted
Updated
58.488 KB
23 May, 2022 @ 7:50pm
15 Jun, 2022 @ 12:20am
10 Change Notes ( view )

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Colors of Qud

Description
A simple mod that adds a splash of color to normally statically-hued objects, and reveals a few normally hidden secondary colors of tiles.

Items with rainbow-randomized parts:
Walking sticks, crayon boxes, clay pots, gourds, staves, wide brimmed hats, teleprojectors, spectacles, beds, cribs, four-poster beds, floor cushions, stools, hookahs, breadboards, and cloth robes.

Items with randomization within a specific color palette:
Moon masks, sun and moon masks, wool kilts, rainboweave cloaks, chiral rings, scrapasans, globes, sewing machines, patchwork coats, scarlet shawls, quilted shawls, snapjaw scavenger capes, bookshelves, alchemist tables, equimaxes, and salamanders.

Color-corrected items, and things with their secondary color now visible:
Worn burnooses, electrobows, iron gates, iron fences, boars, grandfather horns, goats, bears, barkbiters, mimics, rimewyks, mechanimist catechists, pigs, ghost perch, bloated pearlfrogs, amber-tipped staves, snapjaw shotgunners, cave spiders, desert krises, food cubes, and blood-stained neckrings.

Misc:
Stiltground tent signs, grenades, and barathrumites are uniquely colored. Kilndled flame has added flaming effects. Dragonfly wings flicker.

(This is baby's first mod, and very easily editable. Feel free to yoink any of this mods content for use in your own projects. Comments, criticism, and suggestions welcome via pms, comments, or through discord.)
18 Comments
gnarf  [developer] 30 Aug, 2024 @ 8:50pm 
Hey, I'm really sorry to do this to such a popular mod (5k+ subscribers) but there have been a few attempts to help fix and update, but it is currently causing some pretty major problems on more recent versions and there is a cleaned up fork available... If you do want to take back control and fix the bugs I'd be happy to un-mark incompatible
plaidman 24 Aug, 2024 @ 1:38pm 
Sol 24 Aug, 2024 @ 1:26pm 
this has already been conveyed to plaidman, but a handy tip for any other modders out there: if you use Load="Merge", you almost certainly don't want to use Inherits with it. in the best case, it behaves the same as not adding it, and in the worst case it causes breakages like this one

in other words, simply picking the right blueprint to inherit from isn't the fix for this. you have to remove the Inherits altogether
plaidman 12 Jul, 2024 @ 12:44pm 
I forked this and applied the bugfixes (and one additional bugfix that I found). You can find the forked mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287770072
Happytimes 21 Jun, 2024 @ 12:34pm 
Hey Puny. I did some testing and it only applies to freshly generated bookshelves. So bookshelves in a new world or a map you haven't already been on. Also James and Zeph are MVPs!
PunyHumans! 20 Jun, 2024 @ 1:17pm 
I have a problem with bookshelves, and made the "BaseBookshelf" edit to the xml that James suggested, but the bookshelves are still not giving me the option to open them after restarting. Do I have to start a new game, or is there a way to force this change to take effect without a new game?
YASD 13 Jun, 2024 @ 3:38pm 
@James thank you for the fix, mod works fine now. Last updated 2022, a fork with the fix would be cool if the main mod doesn't update.
Tetra 9 Jun, 2024 @ 2:38am 
Thankyou James, I was wondering why my bookshelves were broken.
James 6 Jun, 2024 @ 3:20pm 
if you're coming across problems with bookshelves in your game, you will need to change

<object Name="Bookshelf" Inherits="Furniture" Load="Merge">
<tag Name="FullDetailColor" Value="b,g,r,m,W,Y,y,c" />
</object>

from ObjectBlueprints.xml on line 134

to

<object Name="Bookshelf" Inherits="BaseBookshelf" Load="Merge">
<tag Name="FullDetailColor" Value="b,g,r,m,W,Y,y,c" />
</object>
Arendeth 27 Mar, 2024 @ 4:46am 
basically what I wrote below is same as someone said about beta