Caves of Qud

Caves of Qud

Colors of Qud
18 Comments
gnarf  [developer] 30 Aug, 2024 @ 8:50pm 
Hey, I'm really sorry to do this to such a popular mod (5k+ subscribers) but there have been a few attempts to help fix and update, but it is currently causing some pretty major problems on more recent versions and there is a cleaned up fork available... If you do want to take back control and fix the bugs I'd be happy to un-mark incompatible
plaidman 24 Aug, 2024 @ 1:38pm 
Sol 24 Aug, 2024 @ 1:26pm 
this has already been conveyed to plaidman, but a handy tip for any other modders out there: if you use Load="Merge", you almost certainly don't want to use Inherits with it. in the best case, it behaves the same as not adding it, and in the worst case it causes breakages like this one

in other words, simply picking the right blueprint to inherit from isn't the fix for this. you have to remove the Inherits altogether
plaidman 12 Jul, 2024 @ 12:44pm 
I forked this and applied the bugfixes (and one additional bugfix that I found). You can find the forked mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287770072
Happytimes 21 Jun, 2024 @ 12:34pm 
Hey Puny. I did some testing and it only applies to freshly generated bookshelves. So bookshelves in a new world or a map you haven't already been on. Also James and Zeph are MVPs!
PunyHumans! 20 Jun, 2024 @ 1:17pm 
I have a problem with bookshelves, and made the "BaseBookshelf" edit to the xml that James suggested, but the bookshelves are still not giving me the option to open them after restarting. Do I have to start a new game, or is there a way to force this change to take effect without a new game?
YASD 13 Jun, 2024 @ 3:38pm 
@James thank you for the fix, mod works fine now. Last updated 2022, a fork with the fix would be cool if the main mod doesn't update.
Tetra 9 Jun, 2024 @ 2:38am 
Thankyou James, I was wondering why my bookshelves were broken.
James 6 Jun, 2024 @ 3:20pm 
if you're coming across problems with bookshelves in your game, you will need to change

<object Name="Bookshelf" Inherits="Furniture" Load="Merge">
<tag Name="FullDetailColor" Value="b,g,r,m,W,Y,y,c" />
</object>

from ObjectBlueprints.xml on line 134

to

<object Name="Bookshelf" Inherits="BaseBookshelf" Load="Merge">
<tag Name="FullDetailColor" Value="b,g,r,m,W,Y,y,c" />
</object>
Arendeth 27 Mar, 2024 @ 4:46am 
basically what I wrote below is same as someone said about beta
Arendeth 27 Mar, 2024 @ 4:45am 
ok just 2 edits required to remove errors I seen on loading with the mod active just replace 2 entries of maincolor for TileColor
no fun 16 Mar, 2024 @ 11:16am 
I'd love for someone to fork and maintain this mod, it was wonderful.
Zephyr0 12 Apr, 2023 @ 12:55pm 
Two errors popup at title screen on beta, and here's how to fix em if anyone's inclined:

Fixes in ObjectBlueprints.xml :
Line 66:
<part Name="Render" DisplayName="stool" ColorString="&amp;w" TileColor="&amp;w" DetailColor="y" Tile="Items/sw_stool.bmp" />
Line 78:
<part Name="Render" DisplayName="hookah" ColorString="&amp;R" TileColor="&amp;w" DetailColor="w" RenderString="227" Tile="Items/sw_hookah.bmp" Occluding="false" RenderIfDark="false" />
MacLeod 14 Jan, 2023 @ 3:26pm 
color
Garrick 30 May, 2022 @ 12:15pm 
awesome
Hmad 29 May, 2022 @ 9:47am 
:mhneigh:
plutovi  [author] 28 May, 2022 @ 11:19am 
:GRAAAA:
heavy metal lesbian 26 May, 2022 @ 3:40pm 
been following development on the discord. fantastic mod that's very useful but you really need to specify what gets colored on the steam desc lol