Arma 3
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SOG AI
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
80.694 MB
25 May, 2022 @ 9:35am
22 Jun @ 1:27pm
64 Change Notes ( view )
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SOG AI

Description
SOG AI was reviewed by PCGamesN!!! [www.pcgamesn.com] Pretty cool!

SOG AI simplifies squad control for any mission where player commands AI. It also makes the Prairie Fire campaign playable and fun for the Single Player. You can also play any Steam Workshop mission or Editor mission. Choose type of team to spawn and command them with hand signals via wheel menu. Supports leapfrog (bounding over watch) movement, fast movement to break contact, stealth commanding via hand-signals, and AI Revive. Every effort has been made to minimize the micro-managing of squad AI. Commanding an AI squad is no longer a hand-holding micro-management nightmare. :)

Intended for Single Player, but people use it for MP as long as only one player controls the AI squad.

Use TAB key to see Wheel Menu.

Features:
- Play Prairie Fire campaign missions with AI squad that is an asset and not a liability.
- Play Spearhead 1944 DLC missions
- Play Global Mobilization and Force Recon missions with SOG AI.
- Play East Wind campaign using SOG AI command menu.
- Play Apex Protocol campaign on Tanoa with 4 AI
- Play Western Sahara missions with SOG AI
- Play Escape and Combat Patrol on Altis, Stratis, Tanoa, Malden, Livonia using SOG AI command menu.
- Choose your team (SOG teams, SEALs, LRRPs, US Army, ANZACs, ROCs, ARVN, etc.) for max replay fun
- Maximize immersion by commanding your AI squad with hand signals only
- AI squad can move quickly under fire (break contact)
- AI squad can leapfrog attack or leapfrog retreat
- AI can revive each other and the player
- AI will Melee fight each other
- AI can enter/exit/defend craters quickly and smartly (i.e., no vanilla AI slow walking on craters!)
- Some VC trackers will have dogs that can sense enemy (i.e., you!) and attack
- Modify your AI team's loadout (and player's) at start
- Persistent Napalm FX (scorched earth, burnt trees, destroyed buildings, etc.)
- Grenades can destroy vegetation
- Punji Traps are brutal! Watch out for swinging punji mace traps too.
- All fuel barrels on any map are explosive
- More fun surprises

Limitations:
- Not compatible with ACE Medical, but you can use ACE mods that do not have Medical feature.
- AI can't navigate in water, so don't play Black Spear with SOG AI

Gameplay examples:
AI team defends LZ in campaign mission Eldest Son
Fight and leapfrog up trail in campaign mission Bright Light

Feature demonstration video playlist: Playlist

I want to thank the following people:
Credit:
@WebKnight for allowing me to use some of his sweet Burn Em code and integrate it with Spearhead and PF flamethrowers.
@MadRussian for the "blue move" discovery and feedback. Remember I knew him before he bacame a famous legend!
@FroggyLuv for his feedback, knowledge and enthusiasm for all things AI and immersion.
@PierreMGI for his slick AI Revive scripts. I started with his scripts, and have since completely re-written them for single-player and to be Prairie Fire specific, but he gave me a big head start.
@DreadedIdentity for his awesome GUI selector template. That saved me some serious time!
@Haleks for some fun gore fx.
@Veteran29 for some SQF tuning tips
@Snafu for Persistent Napalm improvements and boarding help with Unsung and Vanilla helis.
@SirBassi for Persistent Napalm MP improvements

Everybody on the BI forums and Prairie Fire discord
Popular Discussions View All (24)
9
27 Apr @ 8:41am
How can I create my own SOG AI teams to quick-load into missions?
REDACTED
2
17 May @ 2:33pm
Force Load or Reload SOG AI
REDACTED
1
5 Jun @ 7:03am
Antistasi
TheBlackWolf939
1,958 Comments
A | Ω 21 Oct, 2023 @ 11:15am 
Thank you a ton for your excellent work Johnny. You've managed to accomplish so much in such a tight lightweight package that totally changed the game and how it feels. This mod alone has resolved nearly 99% of my grievances I had with Arma and the series.

This mod had got me back into the game and I appreciate it. Keep up the awesome work.
Remi 17 Oct, 2023 @ 8:20am 
Anyway to remove the medical system that comes with this mod?
Johnnyboy  [author] 14 Oct, 2023 @ 5:19pm 
@Delta Pepe - It's really a SP mod, so client-side probably best. Some people are using it MP if only the player that controls the squad starts a LAN, and the other players are additional shooters (only one player controlled squad possible).
Delta Pepe 14 Oct, 2023 @ 5:15pm 
Awesome! By the way, is this a client side mod or does both server and all players have to have it? Thank you!
Valhalla Actual 14 Oct, 2023 @ 3:37pm 
we need this for vanilla
Hannibal 13 Oct, 2023 @ 1:42pm 
Hmmm yeah not have ACE medical is a killer for me. Its too essential for the game. Ive had to revert back to Drongos command interface. This is really nice to have but ACE only adds to this interfaces features.
CAREEREVIL 12 Oct, 2023 @ 3:47pm 
The Pacific War-Solomon Islands Campaign - played with the mod SOG AI
Hannibal 12 Oct, 2023 @ 11:53am 
Im with the dev here on this, the search for realism. I like where its going
strangerfi 11 Oct, 2023 @ 1:25pm 
I had the a3 wounding system ais revive mod on but it doesnt actually show up on the load mods menu, it just add files to your game, but i dunno if i unsubscribed if it will revert back, I asked the author.
strangerfi 11 Oct, 2023 @ 1:23pm 
@Johnnyboy I had the revive ai mod on, but unsubscribed from that mod and still have that issue. It may be because I haven't finished the mission yet just put it into the single player so I could try it out with sog ai, and it doesn't have the sog skull symbol next to the mission so it's not showing its official like the mission I did for apex.