Arma 3
SOG AI
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Update: 22 Jun @ 1:27pm

- Fixed tasks not finishing sometimes in PF campaign missions. Last fix was not 100%. Hopefully this is fixed forever now.
- New units that join player after all squad AI died or player respawn will now respond to SOG AI commands. Reported by Slvr. This fixes it for DRO and Antistasi. You still have to stop your team for SOG AI to initialize for new units though.
- Added CBA parameter "Always allow player Withstand even if AI team down" for Garfield
- Fixed error if only order half the team to move to object while a Leapfrog in progress.

Update: 3 Jun @ 7:10am

Fixed mod for DRO missions.

Update: 2 Jun @ 5:15pm

Fixed bug where team stops responding properly to commands when a new unit joins team later.

However, this fix requires player to command the team to STOP before the new units will initialize properly. Once the team is stopped, the new units initialize, and the entire team will respond to SOG AI commands.

Update: 1 Jun @ 11:12am

Fixed these 2 gesture animation bugs when AI incapacitated during Leapfrog:
- Unit might give follow hand signal and shout Move Up when incapacitated.
- Unit might be stuck in Spearhead hipfire animation with weapon in hand pointing straight up when incapacitated.

Update: 31 May @ 3:50pm

Changes:
- Added feature to smash grass down when moving upright if not moving slow and tactical. Good for following enemy patrol trails, etc. Added new CBA option to toggle this on or off.
- Fixed bug where a unit who left your squad during a mission would automatically rejoin when you commanded team to move again. Thanks to Spooked for reporting the bug.
- Improved AI boat logic.

https://youtu.be/JY_z_QFeCSs

Update: 16 May @ 5:26pm

- Added "All Exit Boat" feature that has AI exit boat to shore instead of some them jumping in the water and swimming. One side of your boat (front, back, or side) needs to be near shore for this to work. If not near shore, then AI jumps in water like normal disembark.

Update: 14 May @ 2:51pm

Change Log:
- Added AI board boat feature. Now they board at nearest point to land, and don't do retarded swimming around the boat.
- Suppressed some start up messages for Primkup's use in Viet Cong campaigns.
- No longer spawn mace traps if player does not have Prairie Fire DLC loaded.

Update: 25 Apr @ 8:24am

Added new CBA parameter "Enable squad voices for Primkup's VietCong missions".

For Vietcong Fist Alpha campaign, Primkup removed voices for your squad because he didn't like them talking over the Fist Alpha story dialogue. But that makes your squadmates mute when commanded by SOG AI. I prefer them to talk while being commanded, leapfrogging, healing, etc. This parameter turns their voices back on.

Update: 22 Apr @ 10:37am

Added var for Primkup to be able to hide the "Disable SOG AI" action. This is a special request to support his excellent VietCong and VietCong Fist Alpha SP campaigns which are coming soon.

Update: 17 Apr @ 7:23am

"Enable Really Freaky Shit" parameter now defaults to off.

Last attempt turned it off for CBA, but not for non-CBA subscribers, now it is truly off by default.