RimWorld

RimWorld

2,621 ratings
Biome Transitions
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
836.074 KB
29 May, 2022 @ 10:23am
11 Jul @ 11:51am
7 Change Notes ( view )

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Biome Transitions

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Compatibility with the Odyssey DLC

If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead. This mod will work the same way it always has, no changes have been made to its features.

> What are the differences?
The "Mixed Biome" feature from Odyssey places always exactly two biomes per map, and the map is split roughly in half along a distorted line. This mod supports up to seven biomes per map, and they are distributed on the map based on the adjacent world tiles.


Description

This is an add-on for Geological Landforms that generates maps with multiple biomes.

Plants will grow based on the biome at their position on the map, and animals will be able to wander in from the adjacent biomes.

For example, if you settle on a Temperate Forest world tile that has some Desert adjacent to it, then one side of your map will have some Desert terrain, plants and animals.

Or, if you find a lonely Rainforest tile surrounded by Arid Shrubland, then you will get a nice little rainforest area in the middle of your map.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


FAQ

> Can I get more than two biomes on the same map?
Yes, if you settle on a world tile with multiple different biomes adjacent to it. Theoretically you can get up to 7 biomes on one map, but that will be extremely rare to find.

> How do temperature and weather work on maps with multiple biomes?
Temperature and weather are determined by the properties of the world tile (the values in the "Terrain" tab of the planet map). At the border of two biomes, that will usually be around the average temperature you would expect for a transition zone between those biomes.

> Can I safely add or remove this mod from existing saves?
It can safely be added at any time, existing colony maps will not be affected, only newly generated ones. Removing is also fine, but any active maps with multiple biomes will revert to only having their main biome for plant and animal spawning.


Compatibility

  • Compatible with biomes added by other mods.

  • Yayo's Nature: Can be used together, however when that mod changes the biome after some time, that new biome will apply to the entire map, overriding the transitions created by this mod.


Links

[discord.gg]
[github.com]

Popular Discussions View All (2)
13
26 May, 2023 @ 6:51am
PINNED: Bug Reports
m00nl1ght
7
30 Apr, 2023 @ 4:03am
Suggestions to avoid redundant transitions
Temenat
429 Comments
awesome, this sounds better than 1.6/Odyssey. thanks for updating and clarifing.
m00nl1ght  [author] 19 hours ago 
@Jiopaba

Thanks for the kind words, glad you like the mod!
Jiopaba 19 hours ago 
Oh, delightful. Thanks for the clarifications in the comments below m00nl1ght. I was actually coming by to look into a comparison of this mod and the feature provided in Odyssey, as well as how they will interact if both are present.

Really awesome to have both my questions answered there in the first page of the comments and even on the top of the Description now. I'd say o7 and all that, but I think I'll continue to use this mod going forward even having purchased Odyssey. Many thanks for the awesome work, and the smooth compatibility too!

Now just to figure out what's the deal with Rivers Flooding and Water Freezes mod for similar reasons. :)
qux 22 hours ago 
ok I thought well, they tried again to sell mod contents in less good, thank you for your work.
m00nl1ght  [author] 22 hours ago 
@qux

The "Mixed Biome" feature from Odyssey places always exactly two biomes per map, and the map is split roughly in half along a distorted line. This mod supports up to seven biomes per map, and they are distributed on the map based on the adjacent world tiles. That is are the main differences.
qux 22 hours ago 
What's the biome transition look like in Odyssey?
Is it exactly the same, or is this mod better?
m00nl1ght  [author] 23 hours ago 
@Thale

If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
Thale 23 hours ago 
Seems to work fine in 1.6 and is needed since the 1.6 update does not transition every bordering biome. It only does it as a feature randomly.
Rorobin76 23 hours ago 
o7
Fiach 23 hours ago 
o7