Space Engineers

Space Engineers

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FSD Supercruise - Compatibility Industrial Overhaul and other tweaks
   
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Type: Mod
Mod category: Block, Other
Tags: NoScripts
File Size
Posted
Updated
320.921 KB
29 May, 2022 @ 6:26pm
2 Apr, 2023 @ 7:20am
10 Change Notes ( view )

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FSD Supercruise - Compatibility Industrial Overhaul and other tweaks

In 2 collections by PepperJack
Peptopia - Immersive worlds
169 items
PepperJack's Industrial Overhaul compatibility mods.
39 items
Description
Must be above the parent mod: "Elite Dangerous: FSD Supercruise"
NEED FSD Supercruise: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2640137506
NEED Industrial Overhaul: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2344068716
Created for my personal server but should be good for anyone wanting to remove the jump drive and add Industrial Overhaul.

UPDATE: Fixed an exploit with the safezone group variant giving a cheap version of the jump drive.

**RELEASE:**
Added mats for Industrial Overhaul
Removed Jump Drives from the build menu for non-admins
Made the build time a little longer to match Jump Drives
Now uses the Jump Drive Icon

Come join our DISCORD[discord.gg]
Check out our other MODS and PEPONE Modpack, the full mod list can be found in the Peptopia - Immersive worlds Collection.
9 Comments
PepperJack  [author] 19 Jan, 2024 @ 5:22pm 
WOOT!
Space Ace 19 Jan, 2024 @ 5:41am 
Yes it was the load order. I had The FSD core mod above IO. Picky picky SE. Working as intended!
PepperJack  [author] 19 Jan, 2024 @ 5:03am 
Check your load order!
PepperJack  [author] 19 Jan, 2024 @ 5:02am 
It replaces the jump drive with the fsd. Make sure your not in creative, otherwise you will see everything still
Space Ace 18 Jan, 2024 @ 1:34pm 
Im trying to use this mod, but it doesnt seem to do anything, even with it being the very first in the load order
slipcasedrock2 19 Nov, 2022 @ 6:34pm 
Ok ill try it!
PepperJack  [author] 19 Nov, 2022 @ 3:12pm 
This mod doesn't remove jump drives from the game or NPCs it only removes it from the build menu. You can still spawn ships in with normal jump drives even. Hope this helps.
maxdean02 21 Oct, 2022 @ 7:49am 
Maybe there could be a config file that allows the user to decide whether or not to get rid of the jump drives, because like zaneymoore has said, I would like NPCs to still have the option to use them.
McRagesauce 6 Sep, 2022 @ 11:06am 
Would it be possible to create a version which doesn't remove jump drives? currently as i understand it it would disable any npc's jump capability