Space Engineers

Space Engineers

FSD Supercruise - Compatibility Industrial Overhaul and other tweaks
9 Comments
PepperJack  [author] 19 Jan, 2024 @ 5:22pm 
WOOT!
Space Ace 19 Jan, 2024 @ 5:41am 
Yes it was the load order. I had The FSD core mod above IO. Picky picky SE. Working as intended!
PepperJack  [author] 19 Jan, 2024 @ 5:03am 
Check your load order!
PepperJack  [author] 19 Jan, 2024 @ 5:02am 
It replaces the jump drive with the fsd. Make sure your not in creative, otherwise you will see everything still
Space Ace 18 Jan, 2024 @ 1:34pm 
Im trying to use this mod, but it doesnt seem to do anything, even with it being the very first in the load order
slipcasedrock2 19 Nov, 2022 @ 6:34pm 
Ok ill try it!
PepperJack  [author] 19 Nov, 2022 @ 3:12pm 
This mod doesn't remove jump drives from the game or NPCs it only removes it from the build menu. You can still spawn ships in with normal jump drives even. Hope this helps.
maxdean02 21 Oct, 2022 @ 7:49am 
Maybe there could be a config file that allows the user to decide whether or not to get rid of the jump drives, because like zaneymoore has said, I would like NPCs to still have the option to use them.
McRagesauce 6 Sep, 2022 @ 11:06am 
Would it be possible to create a version which doesn't remove jump drives? currently as i understand it it would disable any npc's jump capability