Barotrauma

Barotrauma

38 ratings
[RH] Bivot+
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31 May, 2022 @ 12:50pm
24 Feb, 2023 @ 8:12am
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[RH] Bivot+

In 1 collection by Rehex
Baro Well-Modded (Now even better!)
42 items
Description
(Translation Friendly/翻译友好)

The Mission version specifically is more stocked with 12 Diving suits instead of 9, it is less balanced


The Bivot is a deep diver made specifically for reaching further into the seas of Europa and setting up settlements, acting similar to a portable station in between, assuring the crew stay unharmed

Features

Command control and Info
In the command room, you have many informational boards and levers to allow you to: See the charge of the backup and life support batteries, view and use the discharge coil and depth charge via a camera, toggle automatic discharge coils, start a lockdown of all exits and lock the captains personal room all for your convinence. The display will also monitor any things from monsters having entered the sub to fires, flooding and more.


Moonpool
The moonpool, which may be opened and closed using a nearby lever, allows for easy enter and exit of the submarine without the need of an airlock, useful for recovery and beacon missions. Due to its position on the floor, it also allows for the disposal of bodies piling up in the sub.


Automatic Backup-Battery
The ship features an automatic battery, which will automatically turn on when the reactor is turned off, to allow ensurance of keeping ship systems powered in addition to a seperate backup power for oxygen and life support systems.

Shuttle
Connected to the sub is an additional general purpose shuttle called charcoal, with a pulse laser and 2 additional diving suits.

Crew storage and Cargo
6 Lockers for crew storage allow you to store personal inventories when not online, aswell as the ability to haul 28 crates at a time.

Automatic Monster Detection
The periscopes connected to the turrets are equipped with buzzers which may notify when a beast is nearby, to allow crew to quickly determine the origin of an issue.

Ship specifics:

    Full detectors The ship offers detectors for motion both outside, inside, for water, pressure and more to keep you well informed and allowing you to monitor which automatic systems are running.
    Automatic Systems Given are plenty of automatic systems outside of the backup power, including both backup life support and automatic discharge coils.
    Fabrication The Submarine has full fabrication equipment, a deconstructor, fabricator and medical fabricator, even a research station and is fully campaign usable in that aspect.
    Diving Suits and Equipment Featured is 9 diving suits and additional Equipment with a few Joke items to keep you on your toes.
    Light and Power switches Over most lamps and fabricators power switches are given which allow you to reduce your ships passive power usage and signature.
    Swappable Weapons The Gunnery isnt modified and allows for additional turrets for coverage, although full coverage is given.



Ship Stats:
    Dimensions 13.2m x 50.7m
    Max X Velocity: 19 km/h
    Max Y Velocity: 17 km/h
    2 Coilguns
    1 Laser gun
    1 Railgun
    1 Hardpoint
    1 Motion Detector connected Discharge Coil
    Double docking ports
    1 Depth Charge

The ship is made to be mostly balanced, although it is slightly more than that in some aspects, as it is also recource intensive

If you find any issues regarding bugs, nitpicks or reccomendations, please write that into the comments/discussion below, or try to write me directly if needed.


Ingame description:
The Bivot, being a deep diver, is both bulky and large, yet will still leave plenty of breathing room for your crew. It is both well equipped and armed to assure that even the toughest beast of the depths can be beat with the right crew.
41 Comments
Opossum Lord 31 Aug, 2023 @ 8:59pm 
The depth charge loading area was so hard to find. Would be better if it wasn't hidden behind ammo racks.
Jvne the XIIth 22 Jul, 2023 @ 9:36am 
One of the best submarines I've ever used. The layout is easy to learn and has quite a lot of space for stuff and cargo missions. Easily one of the best custom tier 2 transport submarines out there. It also has a quite unique aesthetic as it uses a lot of windows and low brightness lights.
Shaqsquatch 2 May, 2023 @ 5:48pm 
It seems like the med bay consistently stays at 3% water with a closed drain after any flood, but manually opening the drain fixes it. Either going to leave it open or wire my own water detector and that should take care of it.
Rehex  [author] 2 May, 2023 @ 5:57am 
yeah water can be a bit iffy sometimes, but well if you managed to fix it its all good id hope
Shaqsquatch 1 May, 2023 @ 6:16pm 
Wired the drain in the med bay to open by a switch and some water came out and the doors are working again! Somehow there was 3% water stuck in that room for a while without triggering the duct open (though it still seems to be wired into whatever it originally was).
Shaqsquatch 1 May, 2023 @ 5:39pm 
I think the cause is related to the water detection actually. Med Bay is showing 3% water after dock and full repair so I also constantly have the Flood warning in navigation
Shaqsquatch 1 May, 2023 @ 7:54am 
Thanks, we'll see what we can do with re-wiring! Love the ship (aside from the room we broke of course)
Rehex  [author] 1 May, 2023 @ 7:07am 
Had a quick look, i guess your engineer mustve unwired the motion detector. Issue is, the motion detector is Hidden ingame, though its still wired to the door. So unless you still got that wire on the door and can recconnect it, i dont think theres a lot you can do, besides make your own motion detector of course.
Shaqsquatch 30 Apr, 2023 @ 4:04pm 
The automatic doors around the Med Bay (both doors in and the nearby hatches) stopped working after a crewmember re-wired some lights... Is it possible they unwired a motion detector and any idea how we'd fix that if so? Can't find any items to wire to in the room or nearby.
Rehex  [author] 18 Dec, 2022 @ 11:31am 
*Mostly* single player friendly, though there is some issues with bots around the shuttle, Ive taken this through an entire single player campaign. That being said, ive refined the waypoints a bit more on the tier 3 version of this, which is a seperate page.