Barotrauma

Barotrauma

[RH] Bivot+
41 Comments
Opossum Lord 31 Aug, 2023 @ 8:59pm 
The depth charge loading area was so hard to find. Would be better if it wasn't hidden behind ammo racks.
Jvne the XIIth 22 Jul, 2023 @ 9:36am 
One of the best submarines I've ever used. The layout is easy to learn and has quite a lot of space for stuff and cargo missions. Easily one of the best custom tier 2 transport submarines out there. It also has a quite unique aesthetic as it uses a lot of windows and low brightness lights.
Shaqsquatch 2 May, 2023 @ 5:48pm 
It seems like the med bay consistently stays at 3% water with a closed drain after any flood, but manually opening the drain fixes it. Either going to leave it open or wire my own water detector and that should take care of it.
Rehex  [author] 2 May, 2023 @ 5:57am 
yeah water can be a bit iffy sometimes, but well if you managed to fix it its all good id hope
Shaqsquatch 1 May, 2023 @ 6:16pm 
Wired the drain in the med bay to open by a switch and some water came out and the doors are working again! Somehow there was 3% water stuck in that room for a while without triggering the duct open (though it still seems to be wired into whatever it originally was).
Shaqsquatch 1 May, 2023 @ 5:39pm 
I think the cause is related to the water detection actually. Med Bay is showing 3% water after dock and full repair so I also constantly have the Flood warning in navigation
Shaqsquatch 1 May, 2023 @ 7:54am 
Thanks, we'll see what we can do with re-wiring! Love the ship (aside from the room we broke of course)
Rehex  [author] 1 May, 2023 @ 7:07am 
Had a quick look, i guess your engineer mustve unwired the motion detector. Issue is, the motion detector is Hidden ingame, though its still wired to the door. So unless you still got that wire on the door and can recconnect it, i dont think theres a lot you can do, besides make your own motion detector of course.
Shaqsquatch 30 Apr, 2023 @ 4:04pm 
The automatic doors around the Med Bay (both doors in and the nearby hatches) stopped working after a crewmember re-wired some lights... Is it possible they unwired a motion detector and any idea how we'd fix that if so? Can't find any items to wire to in the room or nearby.
Rehex  [author] 18 Dec, 2022 @ 11:31am 
*Mostly* single player friendly, though there is some issues with bots around the shuttle, Ive taken this through an entire single player campaign. That being said, ive refined the waypoints a bit more on the tier 3 version of this, which is a seperate page.
777ImpaledDemons 18 Dec, 2022 @ 3:57am 
single player friendly? if not make it so that you can use it in single player with bots ;3
Cousin Vinny 3 Dec, 2022 @ 8:33pm 
Shuttle spawns when transferring from another ship and the transfer items option is ticked, it occurs on practically every sub with a shuttle and it's a known issue at this point.
Rehex  [author] 3 Dec, 2022 @ 12:59pm 
Havent had this issue myself, trying it, but did update it so it shouldnt be a possibility
Rehex  [author] 3 Dec, 2022 @ 8:23am 
ill go check if possibly the forced direction of docking ports is fucked, but honestly shuttles in general have been having a lot of bugs in this game when spawning in, possibly this included
Dr. Beta★雞湯 2 Dec, 2022 @ 2:32pm 
shuttle spawns in the middle of the ship; unplayable
Rehex  [author] 9 Oct, 2022 @ 4:55am 
Yeah that might be the case, ill have to check it out and update it, since the deep diver role was removed
Cousin Vinny 8 Oct, 2022 @ 1:45pm 
Do believe the update 'updated' the ship to a scout class and in result it's unable to perform as well as it previously has.
♡//Princess//♡ 19 Sep, 2022 @ 1:24pm 
I've been loving this sub! I wish bots would stop being stuck at the bottom of the ballast ladder, and shuttles are a shitshow right now with spawning inside of the sub and not docking correctly. But overall I've had a really positive impression, I'll definitely be adding this to my discord's sub rotation.
Archon 26 Aug, 2022 @ 8:21am 
(2/2) Only imperfect bits that I noticed:
* Bots have a little bit of trouble on the right staircase; they'll be on the upper half and keep going back and forth. I know that this is kind of a common problem - I believe the Ikatere author at least managed to fix this; uncertain how they managed (maybe staggering the stairs?)
* The bots sometimes appear to trigger the autodoors like 3-4 times in a second (I think in particular some of the shuttle ones). Doesn't seem to create major issues, but the beeping can be annoying.
* The disable/enable fabricator switches don't seem to do anything.
* While the fabricator is connected to a container, and draws from it, when you click on the fabricator it doesn't also show you what is in the container.
Archon 26 Aug, 2022 @ 8:21am 
(1/2) I've spent so long looking for a midgame upgrade to the R278 Dugong, and I honestly think this is it. I've done a couple missions with it. Haven't piloted the drone though.

Overall: It's a stunning sub, with great design choices and aesthetic. It's exciting and engaging in a way that few manage. The drone compliments the main ship.

Side notes:
* I do wish there were a bit more lighting/spotlighting for outside, considering the wonderful use of windows.
*Would be nice to have a bit of a crew quarters (or at least bunks!)
* I can't find out where/how to replace the depth charge.
Cdey 24 Aug, 2022 @ 11:11am 
Very nice, only major issue that I've seen is the flood alarm/door locks persist even after flooding is drained (Medical doors/Security). Otherwise a good looking and very functional submarine
Ozymandias 13 Aug, 2022 @ 4:42am 
The shuttle keeps spawning in the middle of the ship for some reason
K31R 9 Jul, 2022 @ 9:07pm 
Really cool sub! Could you make a button to turn auto open doors off? Or a varient that doesn't have them. If so, this would be my crew's main sub for the forseeable future
Rehex  [author] 11 Jun, 2022 @ 2:39pm 
Might check it out again but ill have to see about that specifically, sadly im fairly certain just how the ballast is made its inaccessable for bots, so id at least try to make them ignore it
Space_Cadet_Mateo 10 Jun, 2022 @ 9:11pm 
They seem to be doing a lot better except for when the shuttle ballist gets damaged. They can't seem to fit in the tiny spot to weld it. So they all end up stacking up and getting stuck.
Space_Cadet_Mateo 10 Jun, 2022 @ 10:36am 
sorry bro I don't mean to keep bugging you I've just been trying to do a solo campaign with this awesome behemoth!
Space_Cadet_Mateo 10 Jun, 2022 @ 10:34am 
Umm now the bots glitch out an take all the diving suits into the shuttle. they just say cant reach hatch with buttons and go in and out of it lol
Rehex  [author] 10 Jun, 2022 @ 5:55am 
Finally actually found a solution for bots properly entering the shuttle, also updated it so that itll automatically pump out when its flooded when docked, even when its off
Space_Cadet_Mateo 8 Jun, 2022 @ 4:34pm 
They still get stuck on my end unfortunately. I appreciate you trying your best to fix it!
Rehex  [author] 8 Jun, 2022 @ 3:46pm 
Looked to fix it myself, seems to work fine to me now, hoping that generally that fixes it overall
Space_Cadet_Mateo 8 Jun, 2022 @ 11:11am 
One more thing if its not too much of an ask. I'm playing solo with bots, and they keep getting stuck in the charcoal. I love that little thing, but are you able to make bots avoid it? If it needs fixed before use Id rather do the work myself beforehand. Just thought i'd ask.
Makko 7 Jun, 2022 @ 6:49pm 
Ah okay with 6 railgun shells that's not horrible, hard to shoot more than 11 without letting the capacitor recharge still not enough ammo storage for coil/chain guns though :(
Rehex  [author] 7 Jun, 2022 @ 3:14pm 
Looked at it, since the sub is made for unstable, where one railgun shell rack can hold 6, im already kind of keeping that in mind of that, also on account of the other ammo ive added an extra rack in the tube, so you can carry 6 right by the gunnery, to balance it out a little, since the oxygen generator has a good place there, but thanks either way
Makko 7 Jun, 2022 @ 1:17pm 
This sub is quite nice, I spent a while testing it out for the new campaign with some friends.

The biggest problem we found with it was the ammunition stowage is extremely inconvenient, there is only a small number of rounds storable near the guns, and the armory stowage is quite far away. The fabricator is very convenient, right next to the guns, but the only option is to stack ammunition on the ground which is... not great.

If possible I would suggest moving the oxygen generator and replacing it with ammunition racks.

Ideally there would be one shelf (3 boxes) for each small gun, and a 4 rail gun racks of three shells each right next to the weapons.
Space_Cadet_Mateo 7 Jun, 2022 @ 9:06am 
You really made an awesome sub! Only other thing I've found playing with bots is that some of the roofs are to high for them to repair after attacks, other than that nothing else so far.
Rehex  [author] 6 Jun, 2022 @ 7:47am 
Oh yeah forgot to mention in update but the ship now also has a shuttle that you can acess with the navigation camera
Rehex  [author] 4 Jun, 2022 @ 11:59am 
Made an attempt to fix it, thats about as much as i can say about it lol
Space_Cadet_Mateo 4 Jun, 2022 @ 10:52am 
Found one more issue. When the captains airlock is getting beat on and filled with water it locks the inside door causing all the bots/players to be unable to repair it.
Space_Cadet_Mateo 4 Jun, 2022 @ 7:35am 
No problem, as i said before, thank you for making such an awesome set of subs to play with. Hopefully their will be more to come!
Rehex  [author] 4 Jun, 2022 @ 4:56am 
Slighty adjusted it so thats less of an issue, thanks
Space_Cadet_Mateo 4 Jun, 2022 @ 4:26am 
Hey the sub is amazing btw, just had the ballast water go past the floor. Other than that everything seems to be working fine!