Carrier Command 2

Carrier Command 2

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Different Islands
   
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2 Jun, 2022 @ 1:13pm
15 Jun, 2022 @ 6:17am
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Different Islands

Description
Mod that changes how islands look. Bigger, and more differenter! With this mod enabled you ought to have a good guess at which biome an island is just from the shape of it on the map.

Desert islands are mostly flat, but with very variable coastlines, and distinctive plateaus.

Grasslands are large and possibly quite craggy.

Rocky islands (a new subtype) are very tall and covered in cliffs - you won't always be able to call in carrier guns on these as sometimes there will actually be a cliff in the way!

Lava islands are round and blobby, and change in size from really quite small near the edges of the map to actually pretty huge in the middle (typically. I'm not sure what actually drives the size change)

Arctic islands are very uneven with big drifts of snow (it's just ground, but it's white and that counts!) in blobby lumps. Some of them are quite flat and some of them are not.


Known Issues:

  • The barge does not always start in a sensible place. I've done my best but the barge wants what the barge wants. You can either save edit the location of the barge after starting a game, or manually pilot it out from wherever it ended up. It seems to be somewhat random so starting a few games might help.

  • The campaign lift is not properly aligned. Right now it's way off, and it will be a while before I get the motivation to align it again, it's a huge pain. In the meantime if you want to play campaign you can walk into the vehicle bay, walk up to the bridge using the stairs, and press the power breaker - even though the campaign tells you to use the lift, this will skip that step and allow you to proceed.
27 Comments
Darloth  [author] 14 Jun @ 9:26am 
You should probably just use Luz's island mod instead of this one - this is out of date and does bad things with the barge spawn. I still like some of the things achieved here, but it was made when we couldn't easily see what we were doing, and more recent island mods are probably better.
Darloth  [author] 19 Dec, 2023 @ 1:17pm 
(Obviously one solution is just don't make the home island bigger. But then NONE of the desert canyon islands are bigger, and they're my favourite type and also look lovely when made bigger... so I didn't solve it that way.)
Darloth  [author] 19 Dec, 2023 @ 1:02pm 
Yes, sadly :(

The barge spawns at a set position, but the islands generate a little different every time.

Sometimes, the barge spawns underneath the enlarged island. Sometimes, the barge spawns inside a mountain, and occasionally explodes before you can even turn the radar on. These are unfortunately not fixable as far as I can tell, but I would love it if someone finds a solution.
Zyhgar The Phoenix 18 Dec, 2023 @ 10:31pm 
Is it normal that the barge just sometimes doesn't spawn ?
rusty 27 Mar, 2023 @ 11:06pm 
Is it possible to make an island where the command center is underground? It'd be fun to assault with ground vehicles
Darloth  [author] 28 Jan, 2023 @ 3:21am 
Problem is I don't get to adjust the seafloor, I get to adjust the scale values for the perlin noise generator used eventually to make the island terrain. If I change it it changes other stuff as well, and these values have produced what I think are the most interesting islands. If I go back to updating this mod I will have a go at making the depth chart line up a bit better though - will have to see if I can get differentiated islands without also ruining it.
KDR_11k 28 Jan, 2023 @ 2:31am 
Hm, maybe adjust those seafloors so their spikes line up with where the old floor used to be rather than their valleys?
Darloth  [author] 28 Jan, 2023 @ 2:29am 
Sadly, no, I can't do that. At least, I don't think I can. Maybe it would be possible to fake it, we do have control over the lua UI that renders the ocean depth display, but I don't know how to make it actually accurate. I'm just glad the sonar is actually dynamic instead of guessing based on what the depth 'should' be.

Probably means the depth display is wrong in vanilla as well, just LESS wrong.
KDR_11k 27 Jan, 2023 @ 4:10pm 
Neat but can you adjust the ocean depth display to match the new seafloors? Jagged sea floors can reach above the water line even when the depth display claims it's all clear, making it hard to tell where you can place the carrier for your next attack. The sonar kinda shows it but it also tends to give false readings when the ship is tilted by a wave and of course only works at super short ranges...
Darloth  [author] 14 Jan, 2023 @ 3:03pm 
Should I have taken before and after screenshots of all of the islands and maybe even drawn red circles around perceived differences? I mean, absolutely, if this were a commercial product I was attempting to market. I did consider doing it, but I'm doing this for fun, and trying to get even one or two properly -good- screenshots already became a lot of not-fun, so I stopped. I'd happily include vanilla/modded comparison screenshots other people take if you want to show them off though.