Stellaris

Stellaris

192 ratings
Reaper shipset continued
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225.393 MB
3 Jun, 2022 @ 11:14pm
28 Jun @ 4:29pm
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Reaper shipset continued

Description
The original reaper shipset edited and being expanded. May add different ship sections, tech, etc depending on my schedule. The glitchy corvette has been replaced with the destroyer model slightly rotated, and the cruiser has been replaced with a sovereign model with tweaked legs. strike craft are oculus probes. civ ships are praetorians. I put the collector base as starbases as well as habitats.

original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1547896719&searchtext=reaper
used assets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2115782303&searchtext=citadel

Crisis level Reapers
These specially spawned Reaper ships are not known for their numbers or their DPS(or the game will be impossible) All Reapers have one primary gun as their only weapon. Their PD are powerful enough to shoot down anything, and they employ advanced strike craft. While their shields are formidable, their main threat is their ability to rapidly out heal any Damage they take. One sovereign class Reaper can 1v1 a FE citadel easily without a scratch. However while they can shoot down entire fleets of capital class ships, they are vulnerable to the more smaller ships and strike craft.

Become the Reapers
After taking the ascension perk Become the Reapers, gather living metal to advance your crisis stages. In the end you will enter a psuedo Sandbox mode with unlimited power, and a ton of Reaper ships to work with.

Reaper ship sections:
Reaper ship sections are very OP ship sections that require living metal to build.
There are jobs that give Living metal unlocked through an origin, or the become the Reapers ascension perk.

The citadel:
At the start of the game, the citadel will spawn in a random system inside of a nebula. The citadel acts as a gateway for now, but will receive ‘special treatments’ in the future. Also compatible with the mass relays mod.

Derelict Reapers:
Also known as colossal carcasses, 5 of these will spawn as habitats in random nebulae at the start of the game. It can even spawn next to the citadel 😉

Other shipsets: Crystal shipset https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2814969253

patch 2022-06-07
fixed wrong textures for cruisers and battleships(apparently sovereign just looked wrong but I didn’t notice because it was too dark. The new sovereign has a blue tint, so it should show up better even in dark space), added generic death animations to corvette ~ battleships. Ships without death animations will likely just pop out of existence 🙂
patch 2022-06-08
added event spawning reaper leviathans. Fixed some weapon graphics firing from the sun instead of the ship because of missing locators.
patch 2022-06-10
removed strike craft from event spawned reaper destroyers cause corvette class ships were killing battleships which is lore accurate but not balanced.
update 2022-06-10
added an event that allows the player to disable unfinished event chains at the start of the game.
added invisible turret entities.
update 2022-09-01
Added basic reaper techs, reaper tech does not have any downsides yet. Added reaper crisis beginning. only 3 fleets and no reinforcements for now. I am still deciding on how it will function and how it should end. Reapers no longer have hidden fleet power. Sovereign class reaper power about 35k now. Sovereign’s defeat now gives reaper tech to everyone as a research option(might change later)
update 2022-09-03
added a third option at the start of the game to add strike craft to event reaper destroyers. Pointless until I finish the crisis but it’s there as an option for the future.
update 2022-09-08
added difficulty options(edict) to buff Reapers from no buff(40k per Reaper)~50time buff(1.1M per Reaper)
added reinforcement mechanics, Reapers will now get fleets every time they bombard a colony and destroy
update 2023-12-04
fixed graphics bugs
update 2024-01-01
refixed graphics bugs
update 2024-01-06
fixed strike craft orientation
update 2024-01-09
fixed turrets
update 2024-05-09
added a crisis chain to become the Reapers.
fixed wrong localisztion
balanced stats
182 Comments
The Wandering Modder  [author] 4 Jul @ 11:27pm 
I don't make NSC compat because I don't use NSC but anyone is welcome to make a patch
FenFenScreeScree 4 Jul @ 11:24pm 
will this work with NSC3?
The Wandering Modder  [author] 28 Jun @ 4:28pm 
Basic framework version for 4.0 is out. No story yet, just sandbox with derelict Reapers and buildings and other stuff.
Spooders 4 Jun @ 6:24pm 
So excited to see the new version, the lack of a proper reaper shipset mod has weighed on my soul for too long
Myphicbowser 27 Feb @ 10:15am 
Very excited for a new mod version of this, I think the destroyed reaper habitats added a LOT to the galaxy, I love living in an aged galaxy
Inerael 27 Feb @ 6:26am 
Can't wait for it <3
The Wandering Modder  [author] 27 Feb @ 1:41am 
This was one of my first mods so everything is sloppy. I'll probably rework everything from the ground up. A lot of content will be removed and a lot will be added. It will be a new mod most likely
Myphicbowser 27 Feb @ 1:08am 
The first part of that update scared the crap outta me, glad to know this will get some more love!
The Wandering Modder  [author] 26 Feb @ 11:25pm 
This mod will not be updated to 4.0 I will remake some of the mods I have once it drops.(This will be one of them)
tox 27 Dec, 2024 @ 3:12pm 
so far this mod is good, one thing i've noticed is that colony ships, science ships, and construction ships all fly sideways