Stellaris

Stellaris

Reaper shipset continued
182 Comments
The Wandering Modder  [author] 4 Jul @ 11:27pm 
I don't make NSC compat because I don't use NSC but anyone is welcome to make a patch
FenFenScreeScree 4 Jul @ 11:24pm 
will this work with NSC3?
The Wandering Modder  [author] 28 Jun @ 4:28pm 
Basic framework version for 4.0 is out. No story yet, just sandbox with derelict Reapers and buildings and other stuff.
Spooders 4 Jun @ 6:24pm 
So excited to see the new version, the lack of a proper reaper shipset mod has weighed on my soul for too long
Myphicbowser 27 Feb @ 10:15am 
Very excited for a new mod version of this, I think the destroyed reaper habitats added a LOT to the galaxy, I love living in an aged galaxy
Inerael 27 Feb @ 6:26am 
Can't wait for it <3
The Wandering Modder  [author] 27 Feb @ 1:41am 
This was one of my first mods so everything is sloppy. I'll probably rework everything from the ground up. A lot of content will be removed and a lot will be added. It will be a new mod most likely
Myphicbowser 27 Feb @ 1:08am 
The first part of that update scared the crap outta me, glad to know this will get some more love!
The Wandering Modder  [author] 26 Feb @ 11:25pm 
This mod will not be updated to 4.0 I will remake some of the mods I have once it drops.(This will be one of them)
tox 27 Dec, 2024 @ 3:12pm 
so far this mod is good, one thing i've noticed is that colony ships, science ships, and construction ships all fly sideways
Poglaziza :D 28 Nov, 2024 @ 7:30am 
Сделал русскую локализацию(make russian localisation) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373321711
Myphicbowser 22 Nov, 2024 @ 12:34am 
For those curious about this mod, it still works fully, just missing Localizations and the Reaper Crisis doesn't seem fully finished itself, but otherwise pretty great so far!
Myphicbowser 21 Nov, 2024 @ 9:16am 
Hope this gets updated soon
Unofficial Status 3 Oct, 2024 @ 2:22am 
Hm wonder how this plays with the mass effect beyond the relays mod
Inerael 22 Sep, 2024 @ 1:21pm 
still an amazing mod :)

Just want to report that the little fighter have black texture (dont know why)
And wondering if after becoming the crisis it is still possible to get new sovereign ship ? Like when bombing a planet or somthing like that ?
Hammy 4 Aug, 2024 @ 5:01pm 
can you make this compatible with new ship classes?
Emperor Otte 30 Jun, 2024 @ 1:00am 
Found a Bug. If you have a world on a reaper it cant be cracked which prevents you from being able to conquer certain empires if they use it
billymom2 22 Jun, 2024 @ 7:01pm 
how do i build unknown gateways saying i need a tech i already have
Scradegn 15 Jun, 2024 @ 7:46pm 
The origin needs some localization polish & I believe the origin/ascen. perk/ascen. path should be open to machine gestalt. I know reapers are synthetic-organic however their origin is machine that has acquired organic capabilities not to mention they also have driven assimilator mechanics to them ie collectors. Basically I believe players should be able to make custom reaper empires with machine gestalt. Either way Nice Work!:steamthumbsup:
Gentleman-Velociraptors 12 May, 2024 @ 5:32am 
Yay!
The Wandering Modder  [author] 9 May, 2024 @ 4:54am 
Crisis added. Buildings that give living metal jobs and ship sections, Reaper technology that were only accessible through the origin now can also be accessed by taking the ascension perk. This means normal empires can now play as Reapers if they so wish.
Inerael 9 May, 2024 @ 3:16am 
Looks amazing my dear !! if I may allow myself to give an idea, maybe for more roleplay you could make reaper ship no upkeep (like the new nanite ship) ?
The Wandering Modder  [author] 8 May, 2024 @ 7:32pm 
NOTE: As of development, becoming the Reapers will currently most likely turn your entire empire into a fleet of Reapers instead of an instant game win button because that makes no sense. Unless you run into gigastructures you will just play around with hopefully dozens and dozens of Reapers.
Gentleman-Velociraptors 8 May, 2024 @ 9:03am 
So, am I safe in assuming that the Reaper Crisis is a Midgame Crisis? But I love the mod regardless!
Inerael 8 May, 2024 @ 4:34am 
How, gonna be amazing !! With the new "become the crisis" of the dlc who make use able to become like a "fallen empire" it gonna be beautiful <3
The Wandering Modder  [author] 8 May, 2024 @ 3:34am 
Working on a simple become the reaper crisis with the addition of moddable crisis paths.
Inerael 7 May, 2024 @ 9:40am 
You have a shipset with tech, and at the start you can enable or disable the crisis ^^
Gentleman-Velociraptors 7 May, 2024 @ 9:37am 
Just to make sure I am clear on this, this mod would allow me to use the Reaper Ship set, or they can spawn as a Crisis, or is this specifically a Crisis mod?
Inerael 13 Mar, 2024 @ 7:34am 
Its a good thing, maybe you could integrate a special tech for shield , in my memory in mass effect reaper are famous for their incredible shield
The Wandering Modder  [author] 8 Mar, 2024 @ 12:23pm 
Trying to work on a UI for reaper tech. Meanwhile receiving ideas for future updates.
Inerael 6 Mar, 2024 @ 4:27am 
one of the best stellaris mod <3
Unofficial Status 26 Jan, 2024 @ 3:37am 
brah its great this is getting updated, i thought ur like..gone foeva..
Ros[É] 14 Jan, 2024 @ 3:40pm 
I just noticed, are there no reaper sections for titans?
The Wandering Modder  [author] 8 Jan, 2024 @ 12:27pm 
I've uploaded an update for turrets. I think I patched everything vanilla but if a turret still sticks out please tell me. Also I think an update I've been planning accidentally got passed alongside but basically a civic requirement was added. If the incomplete code breaks something i'll rollback
The Wandering Modder  [author] 8 Jan, 2024 @ 12:02pm 
Reaper Rannoch has been removed because it was too high poly in the original mod and was breaking the mesh. Standing Reapers are coming back one day, but I need to fix all existing locator issues first.
The Wandering Modder  [author] 8 Jan, 2024 @ 11:55am 
It was intended since Reapers hunt alone almost all of the time so they needed OP PD not to die instantly to strikecraft swarms.
Zachoro 8 Jan, 2024 @ 11:13am 
I noticed that the Reaper PD can do 400dps of damage, almost as much as the Reaper XL Beam(Thanix cannon), is that intended? or is there something wrong with my game?
Courier 8 Jan, 2024 @ 4:03am 
No clue if ya able to but some ideas:

Replace the corvette/destroyer model with the Reaper Destroyer (the rannoch one, mostly just cause the turret model sticks out on the corvette one)
Replace the cruiser/battleship/juggernaut models with the ones in the second picture
Replace the Colossus model with Harbinger

other than that, really went above and beyond for a shipset mod, pretty damn good and glad its back!
The Wandering Modder  [author] 6 Jan, 2024 @ 4:33am 
I'm surprised you even saw that bug. Should be fixed now or I've done something horribly wrong and totally broke the mod.
Inerael 6 Jan, 2024 @ 1:36am 
Good morning, just want to report a thing i see lately . The little fighter/drone of the reaper dont face the good direction when flying i think . Not verry important but i just want to report it to you :)
The Wandering Modder  [author] 5 Jan, 2024 @ 10:11pm 
If something is in the mod, it will usually work itself out in less than 10 game years. By the time I respond, you will already know the answer. And indoctrination needs a full rework because progress bar situations weren't a thing back then.
gumbar 5 Jan, 2024 @ 7:17pm 
Will the people who colonize a dead Reaper be indoctrinated? Or, will they be converted into reapers?
The Wandering Modder  [author] 4 Jan, 2024 @ 4:08pm 
Alright Modjam beta submission is complete, now to return to my mods. I am out of ideas pls help.
The Wandering Modder  [author] 2 Jan, 2024 @ 11:12pm 
I'll think about it. I'm still not sure how I want to advance this mod. It's been a long time and I forgot most of what I created.
Ros[É] 2 Jan, 2024 @ 5:42pm 
Can we get Sovereign and Harbinger as their own special flagship esque ship classes?
Inerael 1 Jan, 2024 @ 4:59am 
Hahaha, thanks you verry much for your hard work ! Gonna try it as soon as im back, and have a happy new year <3
The Wandering Modder  [author] 31 Dec, 2023 @ 10:15pm 
I have fixed AND tested the new laser. If it breaks again I swear I'll punch Sovereign in the face.
Inerael 14 Dec, 2023 @ 4:51pm 
I really like the custom laser you made. Do not fix it right away if the problem is too problematic. I didn't want to rush you :)
The Wandering Modder  [author] 14 Dec, 2023 @ 4:07pm 
I'm so pissed off at this bug that I'm considering just removing the reaper titan weapon entirely and replacing it with a large slot.