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Altar of Adaptation
   
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514.103 KB
7 Jun, 2022 @ 10:16am
4 Jul, 2024 @ 4:42am
25 Change Notes ( view )

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Altar of Adaptation

In 2 collections by Evaisa
Altar of Adaptation
2 items
Personalized Hell
29 items
Description




Welcome to Altar of Adaptation!
This mod adds a altar to the holy mountain which you can use to enchant your spells.
This allows you to modify the way spells behave.

You can configure the mod in the mod settings menu.

You can find a list of added enchantments here.[docs.evaisa.dev]

There is also a sub mod which turns all modifiers into enchantments:
Altar of Adaptation: Modifiers

The mod is also compatible with Noita Together, however settings are not synchronized so all players need to have the same settings for the mod.

You can support my work @ https://ko-fi.com/evaisa

Have fun!



Latest patch notes:
v1.1.0
- Altar price is now individual for each button within the altar.
- Price scales with the amount of enchantments and their levels.
- Max enchantment level and count per button scales with a internal "skill" value, the more spells you have enchanted in the run, the higher level enchantments you can get and the more enchantments per button you can get.
- The too many enchantments error now takes into account if the spell already has that enchantment, so that you can still increase the level of a enchantment on a spell if your spell has 4 unique enchantments
- Every altar now has a unique set of enchantments for the same spell card.


v1.1.1
- Fix modular causing enemies to spawn double gold
- Fix modular not working in some cases (i think)

v1.1.5
- Add cost handler, preventing people from buying enchantments that are too expensive
- Add enchantment descriptions to the altar buttons on hover.
Popular Discussions View All (2)
36
22 Jan @ 4:48am
PINNED: Bug Reports
Evaisa
16
7 Feb @ 9:36am
PINNED: Suggestions
Evaisa
31 Comments
kittyboi 6 Oct, 2024 @ 10:13am 
does not work.
silver 2 Oct, 2024 @ 3:28am 
can you add a ui scale setting some text is getting cut off my screen
Evaisa  [author] 23 Sep, 2024 @ 1:56am 
i could look into adding support but I have been quite busy.
Evaisa  [author] 23 Sep, 2024 @ 1:56am 
that's more of a prroblem with entangled worlds itself, it would have to synchronize the data stored on the spell card if it wants to support this mod
TigerBlade 23 Aug, 2024 @ 1:58pm 
@Evaisa any way you can change the randomization of spell enchantments being applied to be randomized based on the seed? (procedural random) That way this mod works correctly in Noita Entangled Worlds (multiplayer). Right now, different clients have different spell enchantments, leading to crazy situations where spells set people on fire etc. unknowingly.
Evaisa  [author] 4 Jul, 2024 @ 8:00am 
@Saice I updated the list url
Evaisa  [author] 20 Apr, 2024 @ 1:40am 
yeah should for the most part
󠀡󠀡 17 Apr, 2024 @ 1:26am 
works with modded spells and modifiers?
Saice 1 Aug, 2023 @ 3:25pm 
also, the wayback machine does not have the list in its archive
Saice 1 Aug, 2023 @ 3:23pm 
the linked list of enchantments goes to a nonexistent page