Noita
Altar of Adaptation
31 Comments
kittyboi 6 Oct, 2024 @ 10:13am 
does not work.
silver 2 Oct, 2024 @ 3:28am 
can you add a ui scale setting some text is getting cut off my screen
Evaisa  [author] 23 Sep, 2024 @ 1:56am 
i could look into adding support but I have been quite busy.
Evaisa  [author] 23 Sep, 2024 @ 1:56am 
that's more of a prroblem with entangled worlds itself, it would have to synchronize the data stored on the spell card if it wants to support this mod
TigerBlade 23 Aug, 2024 @ 1:58pm 
@Evaisa any way you can change the randomization of spell enchantments being applied to be randomized based on the seed? (procedural random) That way this mod works correctly in Noita Entangled Worlds (multiplayer). Right now, different clients have different spell enchantments, leading to crazy situations where spells set people on fire etc. unknowingly.
Evaisa  [author] 4 Jul, 2024 @ 8:00am 
@Saice I updated the list url
Evaisa  [author] 20 Apr, 2024 @ 1:40am 
yeah should for the most part
󠀡󠀡 17 Apr, 2024 @ 1:26am 
works with modded spells and modifiers?
Saice 1 Aug, 2023 @ 3:25pm 
also, the wayback machine does not have the list in its archive
Saice 1 Aug, 2023 @ 3:23pm 
the linked list of enchantments goes to a nonexistent page
Titanium Jesus 11 Sep, 2022 @ 11:00am 
It seems that modifying the spells themselves is working well, but trying to modify modifiers or multicasts has problems.

I like being able to change up the spells a bit and i think that part is done well.
anarcher 10 Sep, 2022 @ 12:27pm 
You can, just disable the mod? Or does that crash the game on load?
aymalkin 10 Sep, 2022 @ 9:17am 
Kinda wish there were also a way to remove modifiers with this, because I've ruined more than a few good spells with a modifier that turned out to be actually pretty trash on that spell. Also, I'd really appreciate it if you could maybe look into what it is that makes this mod break Wand Debug, because that's just a really shitty choice to have. This mod is really fun and adds a lot to the game, but want debug is just essential.
RunYouCleverBoy 30 Jul, 2022 @ 4:59am 
very intresting "modular" interactions between spells)
Evaisa  [author] 23 Jul, 2022 @ 10:43am 
You put it infront of another spell like you would a modifier and it applies itself onto that spell
anarcher 23 Jul, 2022 @ 8:52am 
For example, using the acid material spell, it seems to turn the projectile into acid?
Sorcia 22 Jul, 2022 @ 4:44pm 
Modular
Turns the spell into a modifier.

But... How? What does it do? What? This is the most vague shit ever.
redandblue101 15 Jul, 2022 @ 3:56pm 
Also this mod breaks wand dbg for some reason :(
redandblue101 14 Jul, 2022 @ 1:43am 
Also this is cool, but as with a lot of mods like this I feel like it would benefit from being in a unique location like the perk removal altar rather than in every HM

As is, its just kinda op and removes the need to craft your wands carefully because by just spending a bit I'm already decimating stuff with one spell without needing to build wands like in vanilla.

I think it would be really cool if this was a unique altar in, say, the temple or smthn so that it isnt something you can use all the time
The Bird of Anarchy 5 Jul, 2022 @ 7:40pm 
damn you added the minecraft enchantment table to noita

no complaints from me
Moldos 1 Jul, 2022 @ 9:31pm 
this is definitely one of if not my favourite mod 10/10
Currann 20 Jun, 2022 @ 2:11pm 
The Leech enchant also appears to be uncastable, at least on Splitter bolt and Concentrated Light
Jork 19 Jun, 2022 @ 2:25pm 
It's all working good now, thanks! :steamhappy:
Evaisa  [author] 19 Jun, 2022 @ 8:41am 
Actually on second look, i see the issue and it should be fixed now.
Evaisa  [author] 19 Jun, 2022 @ 8:37am 
I cannot reproduce that issue, could you please do what I mentioned in the bug reports discussion.
Jork 18 Jun, 2022 @ 3:33pm 
As of today's update, I'm having a bug now where whenever I enchant something, it's no longer castable

Mana gets subtracted, but no spell comes out

Always Cast is working fine now though

I'll post this problem in Bug Reports also
Jork 15 Jun, 2022 @ 9:35am 
Nice mod, thanks so much! All your mods really make Noita even better, cheers :steamthumbsup:
Moruth 12 Jun, 2022 @ 12:07am 
sounds coolllllllll
Solaire 11 Jun, 2022 @ 4:46pm 
sounds cool, good work
Ferguson 11 Jun, 2022 @ 11:32am 
Interesting Evaisa what a cool idea.
ZINE 9 Jun, 2022 @ 9:38pm 
Now we just need a Minecraft Steve re-texture and an enchanting table re-texture. A Minecraft ost replacement pack similar to the DKC pack would probably be pretty uncanny.