tModLoader

tModLoader

26 ratings
Archaea Mod
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
22.995 MB
7 Jun, 2022 @ 5:32pm
20 Feb @ 2:19pm
77 Change Notes ( view )

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Archaea Mod

Description
Archaea Mod
The mod is designed to provide new elements that are both pre-hardmode and hardmode.



Features implemented are a few such as these:
* Progression-based difficulty mode
* 2 new biomes
* 3 new structures
* Many items and enemies
* Complimentary to vanilla
* Pre-hardmode completion step with hint

There are several key binds that do things like prompt show/hide UI.

The status dialog is drag-able--click and hold anywhere on it to move it around.



Progression requirements are made clear in the mod, and the gear and items found will assist in the general completion of the vanilla game.

A particular inclusion is a mode which revises damage and health statistics along with a checklist, each item adding to the difficulty.

Multiplayer gameplay is included. Dedicated server usage is also implemented.



Team
> WarrenMark, lead
> TerrorPenguin, artist
> iggysaur, artist
> RJ, composer
> Fristo, composer
> A44, composer
> Duze, programmer



Latest update
version 1.4.41.292 -> 1.4.51.308
================================
# Added
-> Job catalogue for starting items
-> New dialog UI
-> Job side quest UI
-> " " " status
-> " " " completion bonuses
-> Hotkey for showing job help
-> Another boss pattern and 2 projectile patterns
-> Bom Vest (mispelling intended)
-> Traps to a certain biome
# Changed
-> Tomohawk, Javelin and Dagger now properly set to Ranged class
-> Performance update
# Fixed
-> Certain mod buffs correctly set to be enabled in PvP
-> UI drawing overlapping upon world join
-> Life Crystal usage when not in Archaea Mode
# Removed
-> 4 unused items

Full change log can be found at the steam workshop page and mod homepage.
Originally posted by tModLoader ArchaeaMod:
Developed By Archaea devs
42 Comments
Flimmy  [author] 8 Mar @ 3:39pm 
Alright. In the mod hotkey settings, there's a "Q default key" setting. That opens the UI to select one of the three jobs. Each class has three possible jobs. And then the Job Scroll is usable. Thanks for posting. Also the trees in front of player was an experimental thing done because we for some reason wanted it. The "more interactive" tile feature thing I guess.
Kisha 7 Mar @ 1:44am 
I don't usually comment on mods, but this is a bit frustrating. I see you posted about the trees drawing in front of the character recently so I know you are aware, but it is still happening. I'd really like to play your mod. The tree thing is frustrating. Also something you may not be aware of is i keep choosing a class but the starting item thing won't let me open it. Says chose a class first. Sorry if I am doing something wrong please let me know.
Flimmy  [author] 3 Mar @ 9:53pm 
There was supposed to be an option for this. But it was never developed it appears... i mean there might be an option in the mod config.
b621204 3 Mar @ 9:38am 
Is there a way to remove the code that is affecting trees? It otherwise plays nicely with other mods.
Flimmy  [author] 21 Jun, 2024 @ 1:33am 
We have the audio glitch that's cropped up and we have another bug with the trees drawing in front. The jungle and corruption trees don't seem to like that.
Flimmy  [author] 23 Feb, 2024 @ 4:00pm 
We learned today that the multiplayer is kind of buggy.
Flimmy  [author] 18 Jan, 2024 @ 5:32pm 
version 1.4.50.307 -> 1.4.51.308
(life crystal update)

This seemed big enough to post an update on this. The problem was apparent.
Lukololuke 18 Jan, 2024 @ 2:09pm 
I cant eat heart crystals
Flimmy  [author] 18 Jan, 2024 @ 1:12pm 
version 1.4.48.305

Defense scaling was also broken for some reason. This was fixed.
Flimmy  [author] 18 Jan, 2024 @ 1:10pm 
version 1.4.45.302 -> 1.4.48.305

The update is useful namely for the performance update. There was a problem with entities and have too many of them. All these were effectively removed.