Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I added 2 crane positions ($COST_WORK_VEHICLE_STATION) to your script.
$COST_WORK SOVIET_CONSTRUCTION_SKELETON_CASTING 0.7
$COST_WORK_BUILDING_ALL
$COST_WORK_VEHICLE_STATION 5 0 5 0 0 0 // 1. work position
$COST_WORK_VEHICLE_STATION -5 0 -5 0 0 0 // 2. work position
$COST_RESOURCE_AUTO wall_concrete 0.2
$COST_RESOURCE_AUTO wall_panels 1.4
$COST_RESOURCE_AUTO roof_woodsteel 1.1
$COST_RESOURCE_AUTO wall_steel 0.3
Works fine for me. You have to tell the crane where to position with $COST_WORK_VEHICLE_STATION after you called to build with $COST_WORK_BUILDING_ALL
For the second stage of construction the is a vehicle_station missing so no place for a crane.
Everything has to be build by my workforce with no support by a crane.
Even a bigger bus station has a vehicle station for a (or two) crane!
It’s cosy, just like the Khrushchyovkas!
@oolykee: thank you my friend! I appreciate you sharing as always!
Thank you for your hard work!
Mod Monday video with your mod in it.
https://youtu.be/eeYvALnNmK0
I've reached 95K pop, my 2016 mid range computer handling it with no prob so I guess you can keep growing worriless.
Also I love that they come in different colors and textures.
Awesome job
Thank you for watching the YT series as well, honestly I still love it, and love going back and seeing how far it has come. Hopefully the computer will be ok for a little bit longer.