Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Fjordska '75 - Low Rise Housing
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Building
Buildings (by category): Residential
File Size
Posted
20.914 MB
10 Jun, 2022 @ 1:24am
1 Change Note ( view )

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Fjordska '75 - Low Rise Housing

In 1 collection by Brammered
The Fjordland Series!
640 items
Description
"
What’s this?:
In 1975, following the success of the "Fjordska", the government of the People’s Democratic Republic of Fjordland agreed on the creation of a new variant of cheap, easy to build, mass housing, fit for all. Built to include 2, 4 and 8 storey buildings, the Fjordska '75 would offer yet another architectural solution to Fjordland's housing crisis.

This fictional design is part of my on going YouTube series with Fjordland, where we are semi-roleplaying the government of the nation, and building our own national character. The Fjordska is our attempt to have our own architectural “symbol” within the nation.

It also comes in a variety of colour designs, which can be found by subscribing to the skins pack that you can see alongside.

Building quality is 92% and fits 60 (2 storey), 120 (4 storey) and 340 (8 storey) Workers respectively, along with 2 and 4 storey corner units which fit a smaller number.

Like what I've done?
Hey, if you like this thing, it would mean a heck of a lot if you considered upvoting it! If you use it in game, let me know, I’d love to see how it gets used! You can hit me up on twitter (link in the side over there look).
OR come along to my build on YouTube: www.youtube.com/c/chrisbrammer

Tags
Socialist modernism, Soviet, Soviet Architecture, USSR, Karl Marx, Marxism, Philosophy, residential, DDR, East Germany
13 Comments
ZILonaut 20 Nov, 2022 @ 6:06am 
It took me some time to modify your building.ini
I added 2 crane positions ($COST_WORK_VEHICLE_STATION) to your script.

$COST_WORK SOVIET_CONSTRUCTION_SKELETON_CASTING 0.7

$COST_WORK_BUILDING_ALL
$COST_WORK_VEHICLE_STATION 5 0 5 0 0 0 // 1. work position
$COST_WORK_VEHICLE_STATION -5 0 -5 0 0 0 // 2. work position

$COST_RESOURCE_AUTO wall_concrete 0.2
$COST_RESOURCE_AUTO wall_panels 1.4
$COST_RESOURCE_AUTO roof_woodsteel 1.1
$COST_RESOURCE_AUTO wall_steel 0.3

Works fine for me. You have to tell the crane where to position with $COST_WORK_VEHICLE_STATION after you called to build with $COST_WORK_BUILDING_ALL
ZILonaut 20 Nov, 2022 @ 1:23am 
The first stage of construction works fine, there is a place for an Excavator.
For the second stage of construction the is a vehicle_station missing so no place for a crane.
Brammered  [author] 19 Nov, 2022 @ 1:00pm 
Cos I don't know how to do it, ZILonaut!
ZILonaut 19 Nov, 2022 @ 9:56am 
Why is there no position to build the house with the support of a crane?
Everything has to be build by my workforce with no support by a crane.
Even a bigger bus station has a vehicle station for a (or two) crane!
Eating_Horses 14 Jun, 2022 @ 1:00am 
@brammered Oh that's actually really cool, nice to know that so much work was put into them! :)
Brammered  [author] 13 Jun, 2022 @ 9:11am 
Hey @eating_horse: I haven’t. I’ve got a floor plan designed out (cos I’m a geek haha), which works on the premise of 30 workers per floor (12 one bedroom apartments for 2 workers and 2 2 beds that fit 3 workers each). Stairwells are at the end of each row, and a central column in the middle allows for a lift to be put in!

It’s cosy, just like the Khrushchyovkas!

@oolykee: thank you my friend! I appreciate you sharing as always!
Oolykee 13 Jun, 2022 @ 4:41am 
Happy B-day, Chris!
Thank you for your hard work!

Mod Monday video with your mod in it.
https://youtu.be/eeYvALnNmK0
Eating_Horses 13 Jun, 2022 @ 2:01am 
Love the models but have you thought of making a version with slightly fewer residents? I feel as if the current numbers are way over the top
ericsnoopy 11 Jun, 2022 @ 1:07am 
Great models I'm going to use in my middle density towns.
I've reached 95K pop, my 2016 mid range computer handling it with no prob so I guess you can keep growing worriless.
Also I love that they come in different colors and textures.
Awesome job :steamthumbsup:
Brammered  [author] 10 Jun, 2022 @ 3:24am 
Thank you! These are completely new Mr Vimes! I was trying to remake my "Minsk Gallery Tenements", but ended up going off the design, and making something a bit different!

Thank you for watching the YT series as well, honestly I still love it, and love going back and seeing how far it has come. Hopefully the computer will be ok for a little bit longer.