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I added 2 crane positions ($COST_WORK_VEHICLE_STATION) to your script.
$COST_WORK SOVIET_CONSTRUCTION_SKELETON_CASTING 0.7
$COST_WORK_BUILDING_ALL
$COST_WORK_VEHICLE_STATION 5 0 5 0 0 0 // 1. work position
$COST_WORK_VEHICLE_STATION -5 0 -5 0 0 0 // 2. work position
$COST_RESOURCE_AUTO wall_concrete 0.2
$COST_RESOURCE_AUTO wall_panels 1.4
$COST_RESOURCE_AUTO roof_woodsteel 1.1
$COST_RESOURCE_AUTO wall_steel 0.3
Works fine for me. You have to tell the crane where to position with $COST_WORK_VEHICLE_STATION after you called to build with $COST_WORK_BUILDING_ALL
For the second stage of construction the is a vehicle_station missing so no place for a crane.
Everything has to be build by my workforce with no support by a crane.
Even a bigger bus station has a vehicle station for a (or two) crane!
It’s cosy, just like the Khrushchyovkas!
@oolykee: thank you my friend! I appreciate you sharing as always!
Thank you for your hard work!
Mod Monday video with your mod in it.
https://youtu.be/eeYvALnNmK0
I've reached 95K pop, my 2016 mid range computer handling it with no prob so I guess you can keep growing worriless.
Also I love that they come in different colors and textures.
Awesome job
Thank you for watching the YT series as well, honestly I still love it, and love going back and seeing how far it has come. Hopefully the computer will be ok for a little bit longer.
Have these come from an existing CS mod or completely new..? I know some of your previous work seems to have been influenced from CS :)
Love the choices of colours as well. Amazed at how your YT game has progressed over time. Almost at 80k pop now and still thriving, your hardware still seems capable of giving you decent performance.
Also, I guess folks might not want them. No point hammering everyone with extra large folders if they don't want it!