Project Zomboid

Project Zomboid

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Random Zombies
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8 Jun, 2022 @ 11:07am
24 Feb @ 6:05am
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Random Zombies

Description
Compatible with version 42.0.2 and 41.76 (solo & multiplayer).

This mod lets you customize how many zombies of each type (crawler, sprinter, smart, tough, etc.) appear in your game. Inspired by Customizable Zombies.

Please make sure you've read the FAQ below before commenting if you have any issues.

Features
  • easily customize how many Crawlers, Shamblers, Fast Shamblers or Sprinters appear in the world
  • easily customize how many Smart zombies, which can open doors, appear in the world
  • easily customize how many Tough and Fragile zombies appear in the world
  • more consistent and less CPU-intensive approach than other mods, with customizable update rate

How to customize spawn rates and update rate
  • go to the Random Zombies page during Sandbox creation (make sure the mod is enabled at the main menu for the Random Zombies sandbox tab to appear) or edit your (servername)_SandboxVars.lua file
  • note that Crawler%, Shambler%, FastShambler% and Sprinter% must add up to 100%
  • note that Fragile%, NormalTough% and Tough% must add up to 100%
  • speed defaults to 2% crawlers, 15% shamblers, 78% fast shamblers, 5% sprinters
  • toughness defaults to 100% normal, 0% fragile, 0% tough
  • cognition defaults to 0% smart
  • you can disable the check in the sandbox settings if you know what you're doing/can't be bothered configuring the mod

Frequently Asked Questions & Troubleshooting
  • Can you use it in an existing save?
    You can safely enable/disable this mod in an existing save.

  • How does using Random Zombies compare to the vanilla Sprinter Percent setting added in B42?
    - In addition to sprinters, RZ lets you customize how many smart, tough, fragile, crawling, fast and slow zombies you encounter
    - Vanilla will split non-sprinters evenly between fast and slow shamblers. e.g. 10% sprinters would mean 45% slow and 45% fast shamblers
    - Vanilla may suddenly turn a slow zombie into a sprinter on zombie reactivation (e.g. day-only zombie at dawn)

  • I'm getting a lot of red box errors
    This is most likely due to a misconfiguration. Please make sure you read the How to customize spawn rates and update rate section above. If you're still having issues, check the actual error messages in your console.txt file or comment below with a link to your console.txt file (it can be found at C:\Users\(yourname)\Zomboid\console.txt, or ~/Zomboid/console.txt on macOS and Linux).

  • I am not seeing the exact number of sprinters I configured
    There is a random component to the algorithm, but the probability distribution has been tested to be accurately represented (in the limits of what computers can do, i.e. pseudo-randomness). If you notice a consistent large disparity, please check for conflicts with other mods. If you're still having issues, please run `BLTRandomZombies.fullCheck()` in your Lua console in Debug mode and comment below with a link to the 5 generated files (placed in C:\Users\(yourname)\Zomboid\Lua, or ~/Zomboid/Lua on macOS and Linux).

  • Do I need to set Zombie Lore Speed to Random?
    No, the mod will overwrite zombie speed regardless of that setting.

  • What is the Frequency parameter?
    Because of how the game works (modability, zombie recycling, etc.), Random Zombies has to check at regular intervals if the zombies are properly configured. Frequency allows you to choose how often RZ should do the check. In practice, the default setting (7500) works really well and you should not have to worry about it.

  • Can you allow the customization of strength, sight, memory as well?
    Unfortunately, there's no way to do that that I know of today.

  • Is this mod compatible with Night Sprinters?
    Yes, thanks to TheIlluminati!

Enjoy!



[ko-fi.com]

Workshop ID: 2818577583
Mod ID: BLTRandomZombies
Popular Discussions View All (4)
46
8 Aug, 2024 @ 4:38pm
PINNED: Bug Reports
belette
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9 Dec, 2022 @ 4:12am
Spanish (ES) Translation- UTF-8
Gatoxulo
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30 Aug, 2022 @ 8:21am
Traditional Chinese (CH) Translation. UTF-8
UnsetLay
1,046 Comments
qtica 13 hours ago 
Does this work with Night Sprinters? I added Night Sprinters except they don't sprint at night.. I am assuming this is the reason it overwrites all values?
Ling 4 Jul @ 6:15am 
Perhaps there's something wrong with me here. I'll try again.
Reanu Keeves 3 Jul @ 11:04am 
@belette that worked, tyvm... Working perfectly
belette  [author] 3 Jul @ 10:58am 
@Ling Mod works fine in a new sandbox game. Please don't make such claims without providing precise steps to reproduce the issue.

@Reanu Keeves @leotitanic Make sure the mod is enabled at the main menu. I updated the mod description to include that.

@HighClarity in general, the only guarantee about switching zombie types is that they won't change while they're in your "simulation radius" (which is in the order of 5x your vision radius). As soon as they move out of the sim radius, they can change type, mostly due to how the game recycles irrelevant zombies to make the new relevant ones.
Reanu Keeves 2 Jul @ 1:40pm 
I have not been able to find the Random Zombies tab on the Sandbox options. Nor can I find anything about it when opening the SandboxVars.lua file
HighClarity 30 Jun @ 8:40am 
Is it possible for a discovered zombie’s speed to change? Is it possible to kill all sprinters in a town if sprinters are set to 5% for example? Let’s say I wipe all the sprinters in Rosewood, If I go far away then come back, is there a chance that some of those leftover zombies can convert to sprinters?
leotitanic 23 Jun @ 8:47pm 
I downloaded and added the mod to my world but the Random Zombies tab wont show up what do I do
Pemarces273 23 Jun @ 2:44am 
@Rem, tried this mod in MP. it works
Rem 20 Jun @ 4:25am 
Is this mod compatible in MP? Thanks!
черный дубник 19 Jun @ 9:10pm 
can you customize time period for night activity zombies speed with this mod?