Oxygen Not Included

Oxygen Not Included

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Canned Food
   
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File Size
Posted
Updated
2.337 MB
9 Jun, 2022 @ 6:09am
22 Mar @ 11:36am
13 Change Notes ( view )

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Canned Food

In 1 collection by Sgt_Imalas
Mods made by Sgt_Imalas
57 items
Description
Canned Food

This mod adds a canned barbeque and canned tuna, non spoiling food variants that are made at the crafting station.


Current latest Version: 3.0.7




Features

  • New canned Food variants:
    • Canned Barbeque (made from Barbeque)
    • Canned Tuna (made from Cooked Seafood)
    • Canned Bread (made from Pepper Bread)
  • all foods are made at the crafting station.
  • canning requires 500g of (refined) Copper / Aluminum / Steel (material is configurable in Mod Settings, default is Copper.) and 500g of the respective food, resulting in half calorie density of the non-canned material when canned
  • does not spoil
  • designed for space missions
  • once eaten, can scraps are dropped, those can be recycled back into the metal used on construction

DLC Features
  • Canned Tuna will provide Radiation Resistance, similar to normal sea food.




Credits
Can Trash art made by Kraastoron
Canned Bread art made by Aki
Options made with PLib.




Bug Reports
Please post bug reports and issues on my GitHub[github.com]. In case of a crash, please add the log.




Do you like the mods I made? If you want, you can support me here[ko-fi.com] :D.

64 Comments
Yalokin 17 Jun @ 10:55am 
Can we make the mod somehow accept other materials? Like Lead for example?
Sgt_Imalas  [author] 7 Apr @ 10:43pm 
update your mod.
use mod updater
[N.A.T.O]Goldey 7 Apr @ 2:09pm 
yes same @Icepickgma
Icepickgma 16 Mar @ 7:07pm 
Getting a crash when selecting the crafting station with this mod after refined metals are unlocked maybe a conflict with another mod or something.

NullReferenceException: Object reference not set to an instance of an object

Def.GetUISprite (Tag prefabID, System.String facadeID) (at <77f3589596ec401a997c2e10703c4a12>:0)
ComplexFabricatorSideScreen.Initialize (ComplexFabricator target) (at <77f3589596ec401a997c2e10703c4a12>:0)
ComplexFabricatorSideScreen.SetTarget (UnityEngine.GameObject target) (at <77f3589596ec401a997c2e10703c4a12>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <77f3589596ec401a997c2e10703c4a12>:0)
Maullerz 14 Mar @ 2:07am 
Thanks! <3
Sgt_Imalas  [author] 13 Mar @ 2:43pm 
updated
Sgt_Imalas  [author] 13 Mar @ 2:37pm 
ah I missed one..
Maullerz 13 Mar @ 12:54pm 
Mod leads to error after update
=====
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)

System.MissingMethodException: Method not found: EdiblesManager/FoodInfo .FoodInfo.AddEffects(System.Collections.Generic.List`1<string>,string[])
at EntityConfigManager.RegisterEntity (IEntityConfig config, System.String[] requiredDlcIds, System.String[] forbiddenDlcIds) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List`1[T] types)
Sgt_Imalas  [author] 21 Jul, 2024 @ 3:43am 
3.0.5
- updated plib to 4.16. this fixes the "isContentActive" crash for options
Sgt_Imalas  [author] 25 May, 2024 @ 5:40am 
yes