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NullReferenceException: Object reference not set to an instance of an object
Def.GetUISprite (Tag prefabID, System.String facadeID) (at <77f3589596ec401a997c2e10703c4a12>:0)
ComplexFabricatorSideScreen.Initialize (ComplexFabricator target) (at <77f3589596ec401a997c2e10703c4a12>:0)
ComplexFabricatorSideScreen.SetTarget (UnityEngine.GameObject target) (at <77f3589596ec401a997c2e10703c4a12>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <77f3589596ec401a997c2e10703c4a12>:0)
=====
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)
System.MissingMethodException: Method not found: EdiblesManager/FoodInfo .FoodInfo.AddEffects(System.Collections.Generic.List`1<string>,string[])
at EntityConfigManager.RegisterEntity (IEntityConfig config, System.String[] requiredDlcIds, System.String[] forbiddenDlcIds) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List`1[T] types)
- updated plib to 4.16. this fixes the "isContentActive" crash for options
I give a try, because for space its impossible with the spoil thing. At least, I can't have room in rocket for make a small room with CO2 only for get 0% spoil, like in my Base, where I have this room before the Kitchen.
This is the only thing for preserve food in Vanilla Game, make a small room with only CO2 and use another mod for have fridge at -30C.
They just have 50% of their mass now being the can, so the calorie density seems to half itself.
I dont see reason to change that; I can however update the source of the quality data, making it scale with the food its made of if that is manipulated by other mods
@Sgt_Imalas
Can you maybe add an option if you have time. To set the sewing value and the rest? Would be really nice.
added canned bread
OH MY GOD THEY HAVE IT
CANNED SLEET WHEAT BREAD
- fixed that horrifying bug that stole the sand (the other 50% of can mass no longer vanish, instead they drop as sand
Mini Mod Monday 19 - Canned Food - Oxygen not included:
https://youtu.be/mbTAa4Yqt4E
- New Option-Ui, config needs to be redone (is a selection now)
- Added Steel as a selectable can material for people who want to gate away the cans behind steel
- added Features for mod integration (other mods can add more canned food more easily now)
1. I completely forgot aluminum exists in the game
I could not replicate it, nor could my testers.
- Added Compatibility with Carnivore Achievement (canned meats now count towards it)
- Copper no longer drops raw, instead can scraps drop
- Can scraps can be recycled by crushing, metal refining or simply melting the trash
- Can Scraps are ugly