Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Re-District
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
14.630 KB
11 Jun, 2022 @ 9:33pm
16 Apr, 2023 @ 8:10am
3 Change Notes ( view )

Subscribe to download
Re-District

Description
Military Engineers gain the Remove District ability. Removing districts will consume the Military Engineer and cost gold equivalent to the total production value of the district and its buildings.

This mod extends the UnitPanel.lua and may not be compatible with other mod that replaces it.
18 Comments
Edhelwen 12 Mar @ 10:15am 
Great idea! Will try it the nearest game!
NuDDen 17 Aug, 2023 @ 12:52pm 
Hmm ... tested it. Still too cheap for my taste :D
NuDDen 2 Jul, 2023 @ 7:01am 
Nice! Thank you ...
Rdner  [author] 2 Jul, 2023 @ 5:46am 
@NuDDen gold costs are dynamic, depends on production value of the district and buildings inside so it will just inflate as you play the game.
NuDDen 2 Jul, 2023 @ 5:15am 
Hey! Great Mod! How can I raise the cost for removing a District?
JohnLeGreat 14 Apr, 2023 @ 10:43am 
Doesn't work for me, sadly
Rdner  [author] 12 Oct, 2022 @ 12:23am 
Needs to start a new game after enabling this mod.
Honk 11 Oct, 2022 @ 9:24pm 
Does this work for in-progress saves? Or does it need to be a fresh game?
Rdner  [author] 4 Jul, 2022 @ 7:25pm 
@sds359, Z unit marks works, it might be a different mod in conflict.
sds359 3 Jul, 2022 @ 9:12pm 
@Rdner Hello. I use 'Z Unit Marks' Mod that might be(??) modified 'UnitPanel.lua'
So, with Z Unit Marks mod, This mod do not work. I Can't remove built district by Enginer.
I think this mod and 'Z Unit Marks' Mod are conficted each other.
PLZ check this... want to use your mod