Space Engineers

Space Engineers

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CRN M-113 Hellhound MCV
   
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Type: Blueprint
File Size
Posted
1.999 MB
15 Jun, 2022 @ 7:21am
1 Change Note ( view )
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CRN M-113 Hellhound MCV

In 1 collection by Viper
CRN NAVY COLLECTION
41 items
Description
CRN M 113 Hellhound MCV

The CRN M 113 Hellhound MCV is the CRN's answer to rapid deployment, rapid response. Built with the intentions of engaging enemy targets as a first line of defense, or attack. Do not let size fool you, the Hellhound packs a punch, equipped with a cannon the Hellhound acts as a tank destroyer, getting to the side armor of Main Battle Tanks and disabling, or destroying them. The Hellhound is agile and fast, capable of dodging and weaving between enemy forces and causing general chaos. The Hellhound can engage in frontal assaults, or sneak around enemy lines and attack from any position. Additionally the Hellhound can function as recon units to scout for main battlegroups.

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Lore:

Built in 2891 the Hellhound MCV is somewhat new. The Hellhound arose as the CRN realized the need to have a vehicle that could act as a first line of defense or attack. Reliability, Speed, and Agility were main priorities as the Hellhound would have to engage the ESA if they invaded first until larger heavier assets could be put down to support in defensive operations, or offensive operations. The Hellhound had to be reliable and cheap to reproduce. During the siege of Nova prime the Hellhound served in the armored cavalry units such as the 501st during the several months of combat the Hellhound units acted as a counter attack force and recon units helping to laze the for the strike packages provided by CRN bombers, and attacking ESA forces in hit and run pushes. As the planetary guard divisions fought the main ESA forces Hellhound units pushed from the side ensnaring groups of ESA forces, cutting of supply lines. during the several CRN engagements with ESA forces after the siege of Nova prime the Hellhound units proved highly valuable, as they enabled the CRN to rapidly respond and asses situations. In the first hours of the third intergalactic war as the ESA attacked 12 CRN shield worlds M 113 Units were rapidly deployed to engage ESA ground forces. As the republic tried to gather more information as to what was happening, Hellhound units in the form of armored cavalry engaged in combat with overwhelming odds against them. Hellhound units were able to formulate a plan to engage in guerilla warfare, leveraging the Hellhounds speed and agility to strike with unpredictability, until backup in the form of heavier tanks and larger warships could arrive.

Specs:

Mass: 34,150

Physical Shapes: 325

PCU: 2,062

Blocks: 380

(USES SCRIPTS)
(NO MODS)
(SEMI SURVIVAL READY)

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Authors Notes:

The Hellhound works pretty well, turning sharply is a bit of an issue, but the vehicle works great otherwise. I have been holding on to this for some time. Not sure how well it will work for y'all but it is pretty great. https://discord.gg/fnA7Vk8j discord link for anyone interested. Enjoy, Additionally I should credit someone named RUDARHI Noah as they let me borrow their turret design, which I put on this tank. Along with Nightmare who let me base this vehicle off of their FAV https://spaceengineers.mod.io/stk-striker-fav link for anyone who would like to subscribe to their work also. Enjoy
8 Comments
Viper  [author] 15 Jun, 2023 @ 9:50am 
all good man, and no problem.
TheRedHelljumper 11 Jun, 2023 @ 10:26pm 
Alrighty, Thank you. I have been perplexed about working them or even getting them to drive. I am not too skilled with scripts. Thank you.
Viper  [author] 11 Jun, 2023 @ 6:14am 
@TheRedHelljumper

Most of the turrets are using the MART script and should have rotor/hinge lock enabled for the turrets, you will want to turn that off in the tool bar which should be numbers 8 and 9, and you're good to go from there, I should also note. That you should have scripts enabled if you want the turrets to function with MART. If not my newer vehicles should have the ability to swap control to a custom turret controller with a timer block called "TB/Turret Swap".
TheRedHelljumper 2 Jun, 2023 @ 12:11am 
I downloaded the entire group of the Navy stuff, But I have no idea how to use the turrets to move at all. I would love some instructions.
Viper  [author] 24 Feb, 2023 @ 10:15pm 
Thank you! Ill probably have an updated version sometime.
Liquighost 26 Nov, 2022 @ 11:00am 
compact and agile, proportional firepower love to see this updated only gripes are ammo and it doesn't fit through the hangar gate
Viper  [author] 15 Jun, 2022 @ 9:19am 
thanks
Sevyrs 15 Jun, 2022 @ 8:29am 
Needs more pics. Subbed and upped.