Space Engineers

Space Engineers

CRN M-113 Hellhound MCV
8 Comments
Viper  [author] 15 Jun, 2023 @ 9:50am 
all good man, and no problem.
TheRedHelljumper 11 Jun, 2023 @ 10:26pm 
Alrighty, Thank you. I have been perplexed about working them or even getting them to drive. I am not too skilled with scripts. Thank you.
Viper  [author] 11 Jun, 2023 @ 6:14am 
@TheRedHelljumper

Most of the turrets are using the MART script and should have rotor/hinge lock enabled for the turrets, you will want to turn that off in the tool bar which should be numbers 8 and 9, and you're good to go from there, I should also note. That you should have scripts enabled if you want the turrets to function with MART. If not my newer vehicles should have the ability to swap control to a custom turret controller with a timer block called "TB/Turret Swap".
TheRedHelljumper 2 Jun, 2023 @ 12:11am 
I downloaded the entire group of the Navy stuff, But I have no idea how to use the turrets to move at all. I would love some instructions.
Viper  [author] 24 Feb, 2023 @ 10:15pm 
Thank you! Ill probably have an updated version sometime.
Liquighost 26 Nov, 2022 @ 11:00am 
compact and agile, proportional firepower love to see this updated only gripes are ammo and it doesn't fit through the hangar gate
Viper  [author] 15 Jun, 2022 @ 9:19am 
thanks
Sevyrs 15 Jun, 2022 @ 8:29am 
Needs more pics. Subbed and upped.