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No, this mod would not conflict with mods that only alter aversion. This mod isn't really needed anymore though - what it does is now part of the base game.
I had a mod like that pre-2.0 (I got permission to take the trading part of the Daemonic Diplomacy mod) and make it standalone. Unfortunately, to make it work correctly required scripting, which I don't know how to do. Trial and error scripting is on my to do list to try to update the mod anyway, but I don't have the time in the near future to do that I'm afraid.
Comment Part 2:
However, there is a very slight possibility that my mod is being overridden by another mod that has the same string ID as the one line of code I use. I have changed my string ID code and re-uploaded the mod. I suggest doing the Wood Elves test I mentioned above to see if the mod is working or not. If you are not at war with them instantly, it's working. If you are (even after I changed the string ID) there is probably another mod that changes the direct line of code I use and is overriding my mod. If that happens, move my mod in your load order. Try it at the top of your load order and then again at the bottom. One of those placements should fix the issue if nothing else has.