Tabletop Simulator

Tabletop Simulator

56 ratings
Ultimate Marvel Champions [Scripted]
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
Assets: Scripting, Cards
File Size
Posted
Updated
3.136 MB
21 Jun, 2022 @ 6:33pm
24 Jun @ 1:29pm
33 Change Notes ( view )

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Ultimate Marvel Champions [Scripted]

Description
This is a mod for Marvel Champions LCG by Fantasy Flight Games.
https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/
Please support the physical game; this is not a substitute for the real thing.

The mod is up to date with all released cards (all scenarios through Agents of S.H.I.E.L.D. and all heroes through Falcon and Winter Soldier).

To play:
1. Use the square, colored buttons on the near edge of the table to take a seat.
2. Click one of the "SUIT UP!" buttons to set up your hero. You can import a deck from MarvelCDB (see below), select a hero to use their starter deck, or let the mod select a hero for you at random.
3. Select the scenario you wish to play, as well as the standard/expert encounter sets and modular encounter sets from the right-hand panel.

To import a deck from Marvel CDB ( https://marvelcdb.com/ ), enter the deck ID in the SUIT UP! screen, specify whether the deck is private or public, and click the "Import" button. (To be able to import private decks, you'll need to check the "Share your decks" checkbox in the Profile page of Marvel CDB.)

Your hero's play mat includes the following buttons:
1: takes the 1st player token
R: readies all cards on the play mat
D: discards a random card from your hand
!!: draws an encounter card
X: discards an encounter card
N: spawns your hero's nemesis deck


Roadmap:
This mod is still in very active development. Here are some future planned changes and additions, in the approximate order we'll be working on them:

*Complete scenario scripting: Currently, the mod will spawn all cards required for a scenario, but players are required to manually perform most setup steps, including setting the villain's health and the scheme's threat counters. Our first initiative is to automate as much of the scenario setup process as possible (as well as steps for advancing villain and scheme stages).

*Add missing campaigns and implement campaign scripting: Though the mod includes all currently available scenarios, we still need to add the NeXt Evolution and Mojo Mania campaigns, as well as adding automation for managing the campaign as you play.

*Allow for random selection of heroes, scenarios, and modular sets: If you want to challenge yourself, or just mix things up, you will be able to set up a game with randomly selected heroes and/or scenario and/or encounter sets.

*Re-implement deck building functionality: When we overhauled the way that cards are handled, we removed the ability to build decks in-game. We will rebuild this feature.

If you'd like to try out new developments before they're available here, check out the in-development version of the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817359776


Credits and Acknowledgements:
*Card scans and HP counter images come from Unicorn Smuggler's mod Marvel Champions High-Resolution Scans: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2665262903 . All villain HP counter images since Mojo Mania are by KidNegativ.

*Playmat images by Logan Giannini, who has made them available on Google Drive: https://drive.google.com/drive/folders/1IvTnpIxl8RbSZ2iuOhSdbw8KQQ0g_rA0

*The hit point counters found in this mod are based on Ducspeed's hit point counter located in the Marvel Champions Complete Edition workshop mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222049059

*This mod is built on code written by a wide variety of modders, including: CrimsonMCM, Duscpeed, JQTNguyen, thesunsetdriver, Mag, FunkyMonkeyMonk, Old Gumbo (FKA PwnStarHero), and SwedeRacer.
202 Comments
SwedeRacer  [author] 27 Jun @ 7:44am 
KA20: I'm not able to reproduce this issue. It's possible that there was some temporary issue somewhere between the server where the files live and your computer. Try again and see if the problem persists. If it does, you might try turning off Mod Caching in your settings (but you'll want to turn it back on later). If that still doesn't work, let me know if there's a particular hero or scenario that is giving you trouble and I'll look again.
KA20 27 Jun @ 6:20am 
Hi the game doesn't load all the images, I can't see half of the cards. Does someone knw how to fix it?
SwedeRacer  [author] 26 Jun @ 4:12pm 
EFG: Yeah, there are several scenarios that will place a card on the table, but also have a copy of it in the deck. These scenarios haven't been fully scripted yet, and they'll be addressed in time. For now, you can just delete the extra card when it comes up.
EFG 26 Jun @ 2:26pm 
When doing a regular scenario setting up Unus it seems to put a copy of gene pool in the encounter deck.
Local Hallway Ghost 25 Jun @ 2:45am 
Thanks for all your hard work man! Can't wait to get back into the game tonight!
SwedeRacer  [author] 24 Jun @ 1:32pm 
Falcon and Winter Soldier have been added to the mod!
SwedeRacer  [author] 24 May @ 5:29pm 
Today's update includes a fixed Once and Future Kang scenario, as well as a fix for a bug I'd introduced in the last update where the minion zones only accepted two minions.
SwedeRacer  [author] 14 May @ 1:10pm 
And now Black Panther/Shuri and Silk have been added!

I'll try to get the Kang scenario working as soon as I can; in the meantime, let me know if you find any issues!
SwedeRacer  [author] 14 May @ 8:46am 
Massive update today!

The Agents of S.H.I.E.L.D. campaign and all of its scenarios have finally been added. There was some tricky scripting in this one, so please keep an eye out for bugs and let me know if you run into any problems.

There are also a few other fixes:
* Added a swap button to Loki's HP counter (reported by Blindinglight)
* Fixed Jubilee's Firecracker and Flash of Light cards (reported by waterbottlegame)
* Fixed Sabretooth's card counts (reported by LTCpanders)

Unfortunately, I discovered that the Once and Future Kang scenario is quite broken, and I'm not sure why. I'll try to get it fixed as soon as possible.

Also, the Silk and Black Panther (Shuri) card scans are available, so I'll get them added in the next day or two.
LTCpanders 11 May @ 4:38pm 
Sabretooth Scenario has the wrong cards. It has 4 copies of Unrelenting Savage but it should be 3 and it only has 1 copy of Medical Emergency but it should be 2.