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The third minion issue is something that I just introduced with my last update; I have a fix for it, and will be pushing it out in the next day or two. In the meantime, when this happens, you can get the cards out of the zone by drag-selecting the whole stack and moving them out together.
I have code in place that is supposed to prevent encounter cards from being redirected to the zones when they're being dealt to players, but sometimes it doesn't work. I have plans to try to improve that.
I know it can result in extra clicks, but I decided to make you explicitly click the mode and the encounter sets when setting up a scenario, just to avoid mistakes (and since you always have to select a standard set, clicking one of these doesn't automatically imply that you will be playing in standard mode).
Also, sometimes when I deal encounters it moves them to their correct slot while being dealt. I don't hate that, but when multiple encounters are being dealt, it does give extra information or disrupt the order of things.
Last thing is just a tiny thought, but could be a nice bit of QoL. When I select Standard 3, I am still asked to click on the Standard mode. I feel like Standard could be assumed until expert is clicked on, but maybe I am missing something!
All Age of Apocalypse scenarios are now playable. I also added a bag in the campaign area (left of the table) with all the cards you should need for the AoA campaign.
Now I just need to get the Once and Future Kang scenario working, and I can update the main mod!
As usual, let me know if you run into any problems.
Progress has been a little slower than I'd like, but I've just pushed an update. Here's what's included:
The setup UI has been revamped. It still works much the same as the last version, but with some significant changes under the hood that will help me get things done faster going forward. (I know the buttons are ugly at the moment; I'll make them look better before I'm done.)
The Hood scenario is now fully functional. The process of selecting and adding modular sets is much more streamlined now. (The Once and Future Kang is not yet working, but it will be soon.)
All AoA scenarios have been added, but they're not quite ready to use yet. I know people are waiting for them, so I'll make them my top priority.
The next update will drop much faster than this one did!
I've found a few bugs! Two copies of Black Panther's Wakanda Forever are double-sided, like Ultron's Android Efficiency were, half of the Modular 'Armies Of Titan' are missing and lastly Captain Marvel's Precon deck is actually Iron Man's precon.
Thanks again for the great work!
* I think I've fixed all of the issues that have been reported over the last few weeks, like Mysterio's cards spawning in the Venom scenario, Master Mold's first stage being repeated, Ultron's Android Efficiency cards being double-sided, etc. If you have reported an issue that didn't get fixed, let me know.
* Currently, The Hood and The Once and Future Kang scenarios won't work. These two scenarios require a fair bit of specialized scripting that I haven't had time to complete yet, but I'll get them running as soon as I can. Unfortunately, I will be out of town from May 2nd to the 5th, so I probably won't have another update until next week.