Europa Universalis IV

Europa Universalis IV

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Anbennar - Haless & Aelantir Monuments
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3.558 MB
25 Jun, 2022 @ 7:41pm
1 Aug @ 3:30pm
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Anbennar - Haless & Aelantir Monuments

In 1 collection by Sorge_
Anbennar Monuments
3 items
Description
This is a submod for Anbennar: A Fantasy Total Conversion that adds 30+ new monuments for the continent of Haless, as well as a few (currently 6) monuments to Aelantir.

The vast majority of the monuments are inspired by actual built (or planned to be built) wonders, temples, monuments, projects, and buildings from the lore, idea descriptions, and mission trees of the nations within Haless and Aelantir.

I have generally decided that the best way to allow the monuments to be build and their effects to be received is to have them be restricted based on a culture or accepted culture basis, with minimal exceptions for a few monuments where it simply wouldn't make sense. I find this to be a good balance between extremely strict restrictions (such as requiring it to be a certain year, or a certain mission in a tree to be completed) and extremely light restrictions, aka nothing, which makes getting the effects of monuments alien to your own culture and religion too easy in my opinion.
This way, while it is still possible to gain the effects of around 80-90% of the monuments in game (some specific religious monuments are locked to certain religions), it comes at a cost of requiring the culture to be accepted, and the vast majority of empires will run out of accepted culture slots before they run out of monuments, therefore giving the player a (potentially difficult) choice of if they want to accept an otherwise low development culture for a specific monument, vs accepting a bigger culture that has a less desirable monument, and so on.

Monuments (in general, not just the ones from this mod) require a new game to be started for them to appear in their respective provinces.
MONUMENTS REQUIRE A NEW GAME. YOU CANNOT ADD THEM TO AN EXISTING SAVE.

The monuments tend to make the game *easier* for the player, as it adds more overall possible buffs. How significant the buff depends on the region and nation. I have tried to balance the monuments so that they are approximately as powerful as vanilla eu4 monuments. It is recommended (but by no means required) to either turn Great/Mythical conquerors on in the Anbennar setup, or to play on a harder difficulty.

If you have more specific or longform questions or comments about the mod, I am in the Anbennar discord as sorge_ feel free to message me personally or in the submodding channel.

The list of monuments is below. The name in parenthesis is the nation that owns the province the respective monument is in at the 1444 start date. It is not an actual part of the monument's name. The list of monument effects is too long to fit in steam's mod description, but a link to it is here: https://textuploader.com/t1yn7

Haless:
Tianlou, Jewel of Yanshen (Tianlou)
Xuezhefang Eunuch Academy (Tianlou)
Haoshitzi (Jiangdu)
Lanjin Hall (Lanjinhui)
Liusibao (Xiadao)
Szienlou (Jilin)
Library of Gundhaghidur (Vidvakhoka)
Hanging Temple of Aoshan (Aoshan)
Heiyukcheng, The Black Jade Citadel (Jinquiu)
Huangpo Academy of War (Bianfang)
The Cheng of Guhe (Guhe)
Citadel of the Dawn (Azkare)
Danon Dungcam Guild Headquarters (Kudet Kai)
Nha Nuhoanha Temple (Chien Binhrung)
Bazaar of Blood and Ivory (Prukakhin)
Phaemruk Shipyard District (Phaethmen Di)
The Saccharine Garden (Phaethmen Di)
Weapon Market of Lapnam Amrik (Lapnam Amrik)
Teplinbasiet Arena (Lapnam Amrik)
Khram Ptaa National Academy (Lapnam Amrik)
Necropolis of Bim Lau (Bim Lau)
Hajigaja Library (Daengun)

Bulwar:
Temple of Surael
Hanging Gardens of Bulwar
Fortress of Azka-szel-Azka
Fortress of Azka-Sur
Sun-Dial of Azka-Sur
Temples of the Sun
Port of Emperors
Mountains of the Moon
Stone Palace of Ekluzagnu
Eranil's Oddities

Rahen:
High Temple of Mindanan
Dye Markets of Sharaajaghal
Temple of Foresight
Dhujati League Headquarters
Lotus Court of the Dhenijanraj
Royal Library of Sarnihanpur
Khamayodi Training Camp of Sharaja
Ghankedhen Family Foundry
Sardhasi Silk Fields
Market of the World's Desire
Brass Palace of Sramaya

Aelantir:
Scol Mecynn, School of the Riverblades (Vels Bacar)
Hedge Gardens of Grebniesth (Grebniesth)
Golden Dome of Stanyrhrada (Stanyrhrada)
Nakar Koraim (Orenkoraim)

Kheonai:
Degakheion, City of Soldiers
Ormam, City of Merchants
Kherka, City of Iron and Smoke
Lokemeion, City of Scholars
Oktikheion, City of Ships, Silk, and Sugar
Arpedifer, City of Artisans

Eordand:
Gift of Spring
Gift of Summer
Gift of Autumn
Gift of Winter



Manual google drive download for GOG/Epic users: https://drive.google.com/file/d/1_zseP6McNVF_G39Ev_LFPZT-dhEnYIf7/view?usp=sharing
place in C:\Users\(Your Username)\Documents\Paradox Interactive\Europa Universalis IV\mod. While I try to make sure the manual download is the same version as the steam download, sometimes I forget, so forgive me if it's a version behind.
Popular Discussions View All (2)
6
14 Feb, 2024 @ 12:49pm
FAQ
Sorge_
0
25 Jun, 2022 @ 8:36pm
PINNED: Complete list of monument effects
Sorge_
145 Comments
Sorge_  [author] 20 Jul @ 1:05pm 
@Huyckhl98 yes
Huyckhl98 20 Jul @ 2:43am 
may be dumb question but all of your Monuments mod can work together right?
Sorge_  [author] 18 Jul @ 12:30pm 
@Bombardiro Crocodilo fixed
Bombardiro Crocodilo 18 Jul @ 5:24am 
not necceserly the bug issue, but I have noticed that in province 5353 there is a monument that needs odheongun culture group that doesn't exist in game anymore
Sum Sine Regno 13 Jul @ 9:42pm 
You are correct @Sorge_ it probably would make more sense. Thanks for the response and your explanation.
Sorge_  [author] 13 Jul @ 3:02pm 
@Sum Sine Regno seems more like a thing that would make sense for a vanbury guild mission tree to add rather than my mod, though I understand your point
Sum Sine Regno 12 Jul @ 9:38pm 
I am doing a Vanbury Guild play-through, and I am currently on Telgeir and it occurred to me, given that we have a wonder in your Cannor-based mod for the foundry at Telgeir, and there is a wonder (Black Iron Mine) from vanilla at Vanbury that covers the forge there (when you restore it) would it then make sense to have a wonder at Ricardsport (or spawnable there) to represent the guild's facilities in some form or another. Perhaps a representation of the Guild Offices, or the Forge there, or the University, or even Ricardsport itself. I am just suggesting it as it makes sense to me for these reasons and more. Also Vanburia just seems empty to me. Anyways, thanks again for making these mods, especially the parts that allows me to get some early artificery.
Sorge_  [author] 8 Jul @ 6:36pm 
oh ye I just forgot
polygon enthusiast. 7 Jul @ 9:02am 
I appreciate that you removed the Mountain of Clear Sight now that theres a base anbennar monument for that, but for consistency you can remove it from the description page here on steam as well. Thanks for the mods!
Sorge_  [author] 24 Jun @ 6:03pm 
@Ironstrom Think I fixed it