Europa Universalis IV

Europa Universalis IV

Anbennar - Haless & Aelantir Monuments
145 Comments
Sorge_  [author] 20 Jul @ 1:05pm 
@Huyckhl98 yes
Huyckhl98 20 Jul @ 2:43am 
may be dumb question but all of your Monuments mod can work together right?
Sorge_  [author] 18 Jul @ 12:30pm 
@Bombardiro Crocodilo fixed
Bombardiro Crocodilo 18 Jul @ 5:24am 
not necceserly the bug issue, but I have noticed that in province 5353 there is a monument that needs odheongun culture group that doesn't exist in game anymore
Sum Sine Regno 13 Jul @ 9:42pm 
You are correct @Sorge_ it probably would make more sense. Thanks for the response and your explanation.
Sorge_  [author] 13 Jul @ 3:02pm 
@Sum Sine Regno seems more like a thing that would make sense for a vanbury guild mission tree to add rather than my mod, though I understand your point
Sum Sine Regno 12 Jul @ 9:38pm 
I am doing a Vanbury Guild play-through, and I am currently on Telgeir and it occurred to me, given that we have a wonder in your Cannor-based mod for the foundry at Telgeir, and there is a wonder (Black Iron Mine) from vanilla at Vanbury that covers the forge there (when you restore it) would it then make sense to have a wonder at Ricardsport (or spawnable there) to represent the guild's facilities in some form or another. Perhaps a representation of the Guild Offices, or the Forge there, or the University, or even Ricardsport itself. I am just suggesting it as it makes sense to me for these reasons and more. Also Vanburia just seems empty to me. Anyways, thanks again for making these mods, especially the parts that allows me to get some early artificery.
Sorge_  [author] 8 Jul @ 6:36pm 
oh ye I just forgot
polygon enthusiast. 7 Jul @ 9:02am 
I appreciate that you removed the Mountain of Clear Sight now that theres a base anbennar monument for that, but for consistency you can remove it from the description page here on steam as well. Thanks for the mods!
Sorge_  [author] 24 Jun @ 6:03pm 
@Ironstrom Think I fixed it
Ironstrom 24 Jun @ 5:15pm 
Aparently odheongun isn't a culture used anymore that is referenced on the Hajigala Libary. At least according to what i looked in the anbennar discord as there's an error throw up in the bitbucket for a non existent culture. look up 5353 in the discord.
Skaal 16 Jun @ 5:02am 
Hey, great mod! I found a small bug:

The Nha Nuhoanha Temple in Chien Binhrung is only active for the Accretive Path, when it's supposed to be the Transmutative Path.
樱小路家没救了 2 Jun @ 6:48am 
@Sorge_ 可以确定是奇观gundhaghidur_library_of_insight的问题了 我新玩的埃纳尔存档在未扩张到东洲的情况下在1577年固定日期跳出 打开TI模式发现该奇观被AI完成了第一级 我将该奇观注释掉之后就不会跳出了
樱小路家没救了 30 May @ 2:31am 
如果有其他mod影响 那只能是Automatic Operation 但是我已经取消了它的自动提升发展度,应该不受它以前有的那个bug的波及 之后我会玩几个不会扩张到东洲的存档试试,看看能不能进一步缩小可能出现bug的范围
樱小路家没救了 30 May @ 2:26am 
@Sorge_ 以我目前这个大徐档来说 只要我没升级这个奇观 就不会有随机跳出 但是如果升级了 那就会出现随机跳出 之前的贾德档和命令档因为mod版本更新我已经把它们删除了 但是贾德的存档崩溃确实是来源于我集中升级某些奇观之后,就包括这次我说的gundhaghidur_library_of_insight
Sorge_  [author] 29 May @ 2:53pm 
@樱小路家没救了 The fact that the command has no mage estate should not be relevant, many other monuments boost a particular estate even when not present (vampires for example), and nothing that the gundhaghidur monument does is unusual or out of the ordinary. This is the first time I have ever heard of it causing crashes, and I have never experienced said crash myself. I suspect something else is causing your crashes, probably from Anbennar itself 1550-1650 is a wide timeframe. Does your game still crash if the monument mods are turned off?
樱小路家没救了 29 May @ 9:05am 
命令没有法师阶层 不知道是不是跟这个有关系
樱小路家没救了 29 May @ 8:58am 
4609省份的gundhaghidur_library_of_insight奇观会导致1550到1650时间段内的随机闪退 原因未知 我有三个存档 其中命令秩序的那个没有出问题 贾德帝国和大徐的存档在造完这奇观后在相关时间段内就会随机闪退
GabeC1997 27 Apr @ 5:38pm 
Soon Tachyend, soon...
Button Pusher 8 Apr @ 7:50am 
Could you update it make the monuments in bulwar available for the MLP april fools religion? Celestia Worshia, or make it if its a synthetic faith for them
Sorge_  [author] 18 Mar @ 11:35am 
@skoobeldoobel yeah that's fine
skoobeldoobel 17 Mar @ 8:01pm 
(to be clear, if i make them, they would still require the main monument mods to work)
skoobeldoobel 17 Mar @ 7:59pm 
Would you be fine if I made a submod that rebalances your monument mods? I love the flavour they add, but I kind of feel like some of the monuments are a bit overpowered for my taste
Sorge_  [author] 31 Jan @ 12:53pm 
Oh it appears they got renamed to something borderline unpronounceable, P'ezarangi Harpy. I'll fix the localization.
Goku_SSG3 31 Jan @ 3:39am 
Hello I would like to know how do I get the Feng Harpy culture ? Because in my game (Sun empire 1552 AD) the culture doesn't exists.
The2lied 22 Jan @ 4:42pm 
Wish I saw this mod before I was 150 years into my Dahui(Bianfeng) game.
Sorge_  [author] 11 Jan @ 6:17pm 
@somebodynobody10 I think I fixed it if I didn't just leave a comment as to which religion needs fixing and I'll adjust it since it's mostly minor syntax stuff, easy to adjust
somebodynobody10 5 Jan @ 5:48am 
Last time I played, this mod wasn't updated to the reworked religions of the newest bitbucket which renamed (among other things) many of the religions of Haless. Has this been updated to match?
Sorge_  [author] 2 Jan @ 1:59pm 
@Bright Lights the anbennar devs have been comparatively more diligent about adding mods to Sarhal than to other regions, and Sarhal is a comparatively newer region, so if I do ever end up adding monuments to Sarhal it will be later once the dust has settled. Also I am not as familiar with the lore of Sarhal and would have to spend additional time familiarizing myself with it to be able to make monuments that are at least mildly accurate to the lore. In short, there are no plans currently to add any monuments to Sarhal.
Bright Lights 2 Jan @ 1:43pm 
Absolutely love all three of your monument mods! Any plans to add monuments for Sarhal?
Sorge_  [author] 18 Dec, 2024 @ 1:01pm 
@Fujiko fixed now
Fujiko 18 Dec, 2024 @ 11:45am 
the D is missing in azjakuma's monuments for Devouring path so you dont start with access to the gold one when starting
Sorge_  [author] 17 Dec, 2024 @ 11:47pm 
@MIAFLEGION make your own local copy of the mod, go into the great_projects folder, and go through each .txt file inside and remove everything within can_use_modifiers_trigger and can_upgrade_trigger for each monument (except the closing bracket of course)
MIAFLEGION 17 Dec, 2024 @ 8:46pm 
Thanks for the mod! Is there a way to remove the monument requirements?
Sorge_  [author] 16 Dec, 2024 @ 4:52pm 
Haless religious issues should be fixed now and updated for the changes made in base anbennar
Kiros 26 Nov, 2024 @ 6:47pm 
Yeah, all the monuments in Haless have disappeared for me now. Currently using the Bitbucket patch, so understandable. Hopefully its not too hard to get things functional again!
GabeC1997 17 Nov, 2024 @ 4:13pm 
Ah, Religous Rework in Halless is fucking with things on the Bitbucket.
TungstenMind 16 Sep, 2024 @ 10:30am 
Great mod! Is there a way to view the monument artwork with higher resolution?
Poppies For Nimrod 29 Aug, 2024 @ 11:11am 
Caught a bug that is filling up the error log, the Monuments for Rahen all call for a "southern_raheni" in the code. This may be a remnant of an older name for the culture group, but that culture group doesn't exist anymore in Anbennar's culture list. Recommend removing it to clear up the error logs, and stop potential crashes.
Sorge_  [author] 27 Jul, 2024 @ 5:13pm 
@Starsiege you have my approval
Starsiege 27 Jul, 2024 @ 1:38pm 
@Sorge_ I like the work you did with the monuments. May I have your approval to add it to an Anbennar overhaul mod I am making? Of course your work will be credited when I finish my mod
Sorge_  [author] 30 Jun, 2024 @ 9:26am 
@MK Black I will work on them later when I've got a minute to myself
MK Black 30 Jun, 2024 @ 2:30am 
Thanks for fixing those. Btw, some monuments in Eordand also have black borders.
Sorge_  [author] 26 Jun, 2024 @ 3:51pm 
@MK Black which ones still have black borders?
MK Black 26 Jun, 2024 @ 5:49am 
Are you ever going to fix the black borders on some of the Bulwari monuments?
Gladiator 8 May, 2024 @ 5:12pm 
Hey, is there any place where the images for the great projects can be accessed with greater resolutions? I'm doing a dnd campaign and would like to use a lot of these images for context and nice things to look at but all the images I have are super blury and small. Thnx
Sibunaytlas 2 Apr, 2024 @ 9:06am 
Shouldn't the High Temple of Mindanan be upgradable for Suhan's Praxis as well? They still venerate the same high gods all the same.
Jimmteycreeper17 27 Mar, 2024 @ 3:43pm 
np
Sorge_  [author] 27 Mar, 2024 @ 12:18pm 
@Jimmteycreeper17 should be fixed now, thanks for letting me know
Jimmteycreeper17 27 Mar, 2024 @ 10:36am 
hey, i wanted to tell you that monument huangpho academy of war doesnt work when feng harpy and i believe goldscale kobold cultured, i checked and the file dosent have the
culture = goldscale_kobold
culture = pezarangi_harpy
justed wanted to let you know and ask if you to fix it