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Been developing my own modpack so have realised many things these past few weeks. The reason Zombies drop so much guns is due to the game generating more loot based on Zombie density in the vicinity. So even when you set the chance to 0.001 and you have 15 guns and 15 ammo types in the list. They'll drop ALOT. Not sure how the math checks out on Gunfighter for the CCW modifier but the weightchance given to the pistol drops on the Zombies and to containers is the same.
So there are a couple of issues with the main mod that need to be patched. I have a modified version which has fixed them but I don't think I'm allowed to upload it publicly.
1. There is an issue with 1 of the settings that corrupts the loot tables. Not sure which one this is
2. Some Army containers have not been defined properly so the loot is weird.
3. It seems like the loot tables here are ADDED onto the vanilla ones, meaning we get the vanilla rules ontop of the Gunfighter ones, resulting in a fuck ton of loot.
@Thiazzi, yeah these settings set a negative chance drop for the Zombie ammo drops. But the gun drops are within the main mod, ammo will drop automatically with guns sometimes so thats whats happening.
Apologies but I may have changed the rolls on this mod all to 5, as I have balanced it for my own games where the loot tables are fixed and don't stack on the vanilla ones. I will re-upload a version where I will lower the rolls again.
After some more testing, I have a sneaking suspicion that this could possibly be related to the trim options. Can't 100% confirm today but it seems very likely.