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Been developing my own modpack so have realised many things these past few weeks. The reason Zombies drop so much guns is due to the game generating more loot based on Zombie density in the vicinity. So even when you set the chance to 0.001 and you have 15 guns and 15 ammo types in the list. They'll drop ALOT. Not sure how the math checks out on Gunfighter for the CCW modifier but the weightchance given to the pistol drops on the Zombies and to containers is the same.
So there are a couple of issues with the main mod that need to be patched. I have a modified version which has fixed them but I don't think I'm allowed to upload it publicly.
1. There is an issue with 1 of the settings that corrupts the loot tables. Not sure which one this is
2. Some Army containers have not been defined properly so the loot is weird.
3. It seems like the loot tables here are ADDED onto the vanilla ones, meaning we get the vanilla rules ontop of the Gunfighter ones, resulting in a fuck ton of loot.
@Thiazzi, yeah these settings set a negative chance drop for the Zombie ammo drops. But the gun drops are within the main mod, ammo will drop automatically with guns sometimes so thats whats happening.
Apologies but I may have changed the rolls on this mod all to 5, as I have balanced it for my own games where the loot tables are fixed and don't stack on the vanilla ones. I will re-upload a version where I will lower the rolls again.
After some more testing, I have a sneaking suspicion that this could possibly be related to the trim options. Can't 100% confirm today but it seems very likely.
PLEASE EVERYONE UPDATE. I HAVE SPENT SO LONG WITH THIS MOD TRYING TO FIGURE OUT WHATS WRONG AND I HAVE NARROWED IT DOWN.
When using ModOptions in single player there seems to be a problem and when you change the settings it breaks the loot tables. I'm not sure how this will effect multiplayer if you are hosting as a listen server as I've yet to test it. Creating a fresh install and leaving the mod option settings on default is the only way to get the loot tables working properly.
One of the big reasons ammo spawns so often is because the ammo boxes are technically counted as "Containers", however, how much ammo is inside of them seems to be affected by the ammo settings. The ammo boxes themselves are not.
But for now, on Multiplayer, I can confirm that this will work. You may still have problems with ammo if you have increase bag spawns.
Now that i know it is 100% working. I am slowly testing and adjusting it to how I like to play in coop with friends.
You think i can use your mod to, or i need to wait your update ?
The main issues with regards to ammo are the canisters and zombie drop rates. Canisters spawn way too often and far too much ammo inside. Zombies drop whole boxes of ammo too frequently. If your loot tables are messed up then theres not much you can do about the first one and zombies dropping ammo seem to be a little more complex to change.
After I changed the settings in mod options, it broke. Debug was throwing up errors with the loot tables and missing translations.
My suggestion is that you try to do that same, possibly need to re-download mod options aswell and make sure you wipe out all traces of both mods. Don't use the mod-options settings and manually adjust it with another mod, like the More Loot Options mod.
I HAVE SPENT THE PAST 3 DAYS HARD TESTING THIS OVER AND OVER. And even re-writing some of the code in the actual mod.
Using debug mode, the mod is broken and messes up the loot tables. It seems to be something that happens when you alter the settings in mod options. I have tested this over and over again in debug mode and isolated it to that cause. So the settings don't actually work when you change them and breaks the loot tables if you try to.
Not 100% exactly sure which part of the code is causing this as I have been unable to fix it. I know it something to do with any loot-table that has guns in it.
Currently I'm re-writing the mod, as part of a game overhaul im working on, but I won't be allowed to publish it because its not mine and I don't have permission.