Sid Meier's Civilization V

Sid Meier's Civilization V

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Iconian's Fantastic Ancients
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19.520 KB
27 Jun, 2022 @ 5:13pm
21 Jul, 2022 @ 7:51pm
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Iconian's Fantastic Ancients

Description
Fantastic Ancients makes the Ancient Era faster and more lively from the start

Biggest Changes in Fantastic Ancients

Early units are a lot cheaper

Barbarians spawn faster, but mostly with weaker units

More happiness in general, particularly in the form of Houses

Civs can now protect and expand their territory through building forts that go up quickly

Cities are easier to build and less penalizing, but start off weaker

Basic diplomatic options are now available from the start

Plus a number of changes to some of the most clunky and annoying game mechanics



For full details of changes in FA, look in the Mod Details thread below.



Description

This is my largest mod yet, combining most mods I've created to date, and altering much of the Ancient Era. I mostly tested it on Marathon speed--if you play on Quick or Standard speed there will be changes, but not as noticeably. Although I've added new content, I was more interested in trying to remake the game closer to the way I would have wanted Civilization 5 to be from day one.

This mod took about a month and a half of building and testing, in addition to the time I spent on the contributory mods. Yet I have a far, far larger mod than Fantastic Ancients in mind for the future. Before I get into that project though, I first want to know how many people really are that interested in this 12 year old game, and in the sort of modifications I have in mind.

Please note that if you decide you like some, but not all, of FA's changes, you can also look through my other mods, as many parts are available individually.

Finally, if you have questions or something to say about my mod, I invite you to first take a look at the threads at the bottom of the page.





Plans for the Future
I'm interested in any feedback you might have for this mod. In particular, the aspect of FA I'm most uncertain about is the Houses. How do you feel about the happiness they provide, and their costs? Do they give too much happiness? Too little? Just right? I would appreciate testers for the whole game, but especially the Houses.

The other thing is that I'd like the AI to really understand how to function well with everything this mod brings to the table. In particular, I'd like it to have some idea of how to use fortifications effectively--but I only do modding in xml, not sql or lua, so I don't think this problem is something I could fix myself. Perhaps other modders would be able to help? Or someone knows of an existing mod that could help?

If you have Suggestions for FA, please visit the Suggestions thread below.



Beyond this, I consider FA to be something of an appetizer for the main course I'd like to get to someday, a much larger mod I want to make. You can read more about it in "My Future Mod" thread below. But in short, I'm not sure I want to put a ton of energy into another big mod if players aren't really that interested.

If you like FA and the ideas behind it please do comment below. And in particular, I'm hoping to join forces with modders and artists out there--again, please let me know if you might be interested. Tthe more interest there is, the faster I hope to get my mod built.





Credits
yabetehtin: Hex Conquer and Release

Keukotis: Speedy Starting Settler

preffect: Fortress Borders

TofuSojo: Better City Defenses

BlouBlou: Terrain--Motte-and-bailey Fort

And LeeS, whoward69, and anyone else I'm forgetting.



Mod Size
19,526 bytes

Previously my largest mod package was my Fortifications mod, at 3,617 bytes. Fantastic Ancients is 5x larger and took about a month and a half to build and test, not counting time spent on smaller mods that contributed to it.



One last thing: what's your favorite picture up above?
Popular Discussions View All (6)
0
27 Jun, 2022 @ 5:27pm
Credits
Iconian
0
27 Jun, 2022 @ 5:27pm
My Future Mod
Iconian
0
27 Jun, 2022 @ 5:26pm
Troubleshooting
Iconian
9 Comments
Iconian  [author] 26 May, 2023 @ 12:51pm 
Glad to hear at least some people enjoyed it :)
yanivtal2003 26 May, 2023 @ 12:38am 
This mod is amazing, You rock, Iconian.
Iconian  [author] 25 Aug, 2022 @ 2:25pm 
@Sluggies: It might. I believe Vox Populi changes the DLL files, while Fantastic Ancients does not. Therefore it should work in that regard; but I can't say for sure about the rest. By all means try it out though if you like, and I'd love to hear the results :)
Miss Sluggies 24 Aug, 2022 @ 11:41pm 
Does this work with Vox Populi?
Red_Snuffy 15 Aug, 2022 @ 8:27am 
Good Mod
Iconian  [author] 21 Jul, 2022 @ 6:45pm 
Yeah, a lot of people feel that way. There are quite a few threads about it on Civ Fanatics and Steam.
kstmorse 21 Jul, 2022 @ 3:50pm 
This is my main PC game I play constantly, I found six to be less appealing to me.
Iconian  [author] 12 Jul, 2022 @ 10:17pm 
Thanks, I certainly have a lot of ideas, but it's disappointing that there just seem to be so few people interested in this game these days.
xxlittle39manxx 8 Jul, 2022 @ 5:34pm 
Great mod.
It really improved the ancient era i hope to see more.