XCOM 2
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[WOTC] Playable Codex
   
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27 Jun, 2022 @ 10:46pm
7 Jul, 2023 @ 1:57pm
53 Change Notes ( view )
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[WOTC] Playable Codex

In 1 collection by TRNEEDANAME
SFTD Mod Collection
62 items
Description
[WOTC] Playable Codex

ID = 2827187144
Description = Allows you to have a Codex on your side. You will get them as a project in the proving grounds.
You can also use the "addcodexsquaddie" console command


Cost

  • Rookie = 1 elerium core, 1 codex corpse, 300 supplies
  • Veteran = 2 core, 2 brain , 350 supplies
  • Commander = 3 core, 3 brain , 400 supplies
  • Legend = 5 core, 5 brain , 500 supplies

Required mod and DLC

Required DLC = WOTC
Required mod = Custom Soldiers Evac Zone Fix

Supported mod


Bug and feature request

  • To report a bug, use the appropriate discussion
  • To ask for a feature, use the appropriate discussion

Known bugs

  • Teleport without cooldown. Fixed with new mod version
  • Weapon doesn't need to reload (it's not a bug, it's a feature)

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • Commander Ed Nammoc, for his playtesting and help with this mod.
  • Krakenous for his playtesting and help with the mod
  • TeslaRage for his help with the mod
  • Whimsical Chronicles for playtesting the mod
  • LordAbizi for answering my noob questions
  • EvilBob22 for making the new class icon

Changelog

CHECK DISCUSSIONS

Check out my other "playable alien" mod

Popular Discussions View All (3)
85
2 Jun, 2023 @ 10:40pm
PINNED: Bug Reports
TRNEEDANAME
1
28 Jun, 2022 @ 9:30am
PINNED: Feature requests
TRNEEDANAME
66 Comments
Leytra 9 Jul, 2024 @ 1:34am 
So, codexes (Codicies?) are probably one of my favourite units in xcom, and being able to play one is brilliant, but I have to ask. Is it possible to recolour them or decorate them in some other way? I know the black ice codex mod exists, so there's some way to change the colours, but would it be possible to add that functionality to playable codexes, allowing the player to change from orange to other things?
Richard the Hamster 6 Aug, 2023 @ 1:08am 
Oddly enough, Clone does not even show up in the unlocked abilities column when looking at the character overview.
[FM]Whimsical Chronicles 31 Jul, 2023 @ 7:53am 
the only time clone even has a chance to activate is if you do not use warp (skill might require warp to be available to use to function correctly)
Richard the Hamster 29 Jul, 2023 @ 1:56am 
Appreciate it. In any case, this mod is still awesome, but if you can find the fix for the clone ability (assuming it is on the mod's end) that would be great.
TRNEEDANAME  [author] 29 Jul, 2023 @ 12:13am 
I'll have to check the mod
Richard the Hamster 29 Jul, 2023 @ 12:10am 
Not a single one. I am starting another fresh campaign to confirm but on my last (fresh) campaign, it basically didn't work at all.
TRNEEDANAME  [author] 28 Jul, 2023 @ 12:03pm 
The clone is the base game ability, do you have any mods that alter it in some way ?
Richard the Hamster 26 Jul, 2023 @ 9:22pm 
Yea clone ability never works for me either.
[FM]Whimsical Chronicles 10 Jul, 2023 @ 5:40pm 
one other odd related issue is

spectres can go up the elevators in "lost towers" but codices cant i wonder what the difference is
TRNEEDANAME  [author] 10 Jul, 2023 @ 3:43pm 
The clone ability is a copy of the base game one.

The fact that they cannot hack is weird. Will fix