Necesse

Necesse

320 ratings
Carpenters Salvation
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File Size
Posted
Updated
168.516 KB
28 Jun, 2022 @ 2:19pm
23 Mar, 2024 @ 8:31pm
14 Change Notes ( view )

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Carpenters Salvation

Description
Version Information
Mod Version 0.3.0.5
Game Version 0.24.1
Make sure you backup your saves on installation/uninstallation and after every update!

Carpenter's Salvation
The early stages of a mod for Necesse that strives to add various building objects and cosmetic options to in game structures.

Some features of this mod are very vanilla-like and may be added to the base game as actual features, in the event that this occurs the duplicate object will be removed, however the texture I make for it will persist. I may create a texture pack for "legacy" textures in the future.

Current Features
  • Oak Walls, Doors, and Floors.
  • Spruce Walls, Doors, and Floors.
  • Willow Walls, Doors, and Floors.
  • Willow Furniture (Same as the other wood variants).
  • Lanterns, and Wall Lanterns.
  • Single Streetlights, Double Streetlights, and Quadruple Streetlights
  • Wood Walls, Doors, and Floors have been renamed to "Treated Wood" for better communication.
  • New Deep Snow Stone Textures. Deep Snow Stone Columns. Deep Snow Stone Tiled floors.
  • New Textures for Deep Stone Columns. New Textures Deep Swamp Stone Colums. Deep Swamp Stone Tiled Floors.
  • Ice walls and doors are now craftable!
  • Copper Walls, doors, and floors. Iron Walls, doors, and floors. Gold Walls, doors, and floors.

Github
The github will most likely update faster than the workshop version of the mod so make sure to compare version numbers!

Here it is! [github.com]

Localization
Brazilian Portuguese, Spanish, Italian, Polish, Korean, and French localization done by Yuri Cunha!
Spanish localization done by nahuen_89!
Russian localization done by frv!
Simplified Chinese localization done by LuXts[github.com]!
Popular Discussions View All (5)
10
4 Sep, 2022 @ 12:25pm
PINNED: Suggestions
JC Bent'em
6
28 Nov, 2024 @ 12:10pm
PINNED: Bug Reports
JC Bent'em
1
2 Jul, 2022 @ 12:52pm
readyyy
【R】【I】【B】【O】
84 Comments
Rure 26 May @ 7:27am 
Mod Outdated
AstriaTheFox 9 May @ 4:16am 
at necesse.engine.modLoader.ModMethod.invoke(ModMethod.java:47)
at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)
at necesse.engine.loading.ClientLoader.loadGame(ClientLoader.java:159)
at necesse.StartPlatformClient.start(StartPlatformClient.java:11)
at StartSteamClient.main(StartSteamClient.java:6)
AstriaTheFox 9 May @ 4:15am 
Mods: Carpenters Salvation (v. 0.3.0.5)

java.lang.NoSuchMethodError: 'int[] necesse.level.gameObject.WallObject.registerWallObjects(java.lang.String, java.lang.String, int, java.awt.Color, necesse.inventory.item.toolItem.ToolType, float, float)'
at crps_loadmod.init(crps_loadmod.java:49)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
EᗪΘΜΛΣ 18 Apr @ 2:06pm 
For some reason, this one needs update. Thanks for awesome mod. :3
Izadumb1 14 Mar @ 2:25pm 
I can't wait for this mod to be updated to match the new textures. OG author or not. My swamp village doesn't feel complete without willow furniture.
JC Bent'em  [author] 11 Mar @ 8:10pm 
"redoing the spritework" means redrawing all of the textures to fit the new art style.
Its not really the code part of this that's difficult, its mostly just drawing new assets and figuring out how they need to be drawn in order to render correctly.

Technically the code could be fixed relatively easily but you would still have the sprites (or textures) in the old conflicting art style.

I've wanted to work on this again but my motivation is down the toilet and my time is spread thin these days.
Yer Mom 11 Mar @ 6:55pm 
I'm a senior software engineer in the .NET space that's been studying game design for like a decade on the side and I'm trying to get into modding. I can read all your code, but I don't know what "redoing the spritework" means.

I think I'd be interested in seeing if I could help automate away the things that make this difficult for you if you could potentially point me in the right direction to get started quickly.
JC Bent'em  [author] 28 Nov, 2024 @ 12:07pm 
The mod is open source and has a github page, feel free to download and modify that source code and any of the included textures.

You can make a pull request with any changes you have made and I might merge it into the main branch and credit you as a contributor. That's one of the ways people have helped with the translations.

For me the big challenge is finding time and motivation. I'm thinking of taking a crack and giving the mod a proper update in mid December. The main challenge is going to be redoing the spritework to match the new art style.
Commander_Purple 15 Oct, 2024 @ 8:03pm 
@JC Bent'em My friend and I were wondering if there was anything we could do to help update the mod for the newest version. If so please message me!
bytes 12 Aug, 2024 @ 6:39pm 
WE AWAIT UR RETURN ! the new floors are bugging me lol i want urs back:steamsalty: