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at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)
at necesse.engine.loading.ClientLoader.loadGame(ClientLoader.java:159)
at necesse.StartPlatformClient.start(StartPlatformClient.java:11)
at StartSteamClient.main(StartSteamClient.java:6)
java.lang.NoSuchMethodError: 'int[] necesse.level.gameObject.WallObject.registerWallObjects(java.lang.String, java.lang.String, int, java.awt.Color, necesse.inventory.item.toolItem.ToolType, float, float)'
at crps_loadmod.init(crps_loadmod.java:49)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
Its not really the code part of this that's difficult, its mostly just drawing new assets and figuring out how they need to be drawn in order to render correctly.
Technically the code could be fixed relatively easily but you would still have the sprites (or textures) in the old conflicting art style.
I've wanted to work on this again but my motivation is down the toilet and my time is spread thin these days.
I think I'd be interested in seeing if I could help automate away the things that make this difficult for you if you could potentially point me in the right direction to get started quickly.
You can make a pull request with any changes you have made and I might merge it into the main branch and credit you as a contributor. That's one of the ways people have helped with the translations.
For me the big challenge is finding time and motivation. I'm thinking of taking a crack and giving the mod a proper update in mid December. The main challenge is going to be redoing the spritework to match the new art style.
No longer works on v0.26, reasons below.
Gotta redo all the sprites so I wouldn't hold your breath.
Kind of a miracle it isn't crashing.
You see, in order to change which version of the game the mod is "for" I have to change 1 number in the code (the game version number) and then reupload the entire mod again.
So as long as the mod still works the same, the modlist can be upset about it and you won't have any issues.
That being said if the mod has new bugs of any kind, let me know what that is and I will fix it as soon as I can.
Thank you again for the fast update!
Keep up the great work!!
Thank you so much! I must have been blind earlier, haha.
If not that, the workshop does put a jar file in steam/steamapps/workshop/content/1169040/2827521528 also.
On a side note, any incoming stone/quartz/obsidian bathtubs and toilets? X'D
I am trying to avoid getting splinters on my bum. xD