Arma 3
Not enough ratings
Carl's Flashlights [CUP Edition]
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
104.049 KB
30 Jun, 2022 @ 11:09am
23 Oct, 2022 @ 2:47pm
2 Change Notes ( view )

Subscribe to download
Carl's Flashlights [CUP Edition]

Description
Carl's Flashlights Mod [CUP Edition]
My flashlight/laser config mod using CUP equipment;
Adds:
- a SureFire M952V LED multi-mode light, switchable between Standard spread /Floodlight /Focused Beam /Red light /IR filtered light
- an upgraded Vanilla Handgun flashlight featuring the above light modes

- a Vario-Ray Laser/Light Module featuring the above light modes plus Visible laser dot Red / Visible laser Green / IR laser / IR laser + Illuminator

- AN/PEQ 15 / SureFire M952V combo (same functionality as Vario-Ray)
-- Available in Black, Tan and OD Green

- AN/PEQ 2 / SureFire M952V combo (same functionality as Vario-Ray/PEQ15s)
-- Available in Black, Tan and OD Green

This config is dependant on CUP and ACE Laserpointers, and uses CBA functions for mode switching.
Full credit for them for the main configs / models etc.

Signed by me for use with mod verification.
Please drop any feedback in the comments.

(CUP Weapons https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=497660133 )
(ACE3 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=463939057 )
(CUP is dependent on CBA also https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=450814997 )


//No entry 'bin/config.bin error fixed 23/10
10 Comments
Hausser 19 Nov, 2024 @ 2:12pm 
Do NPCs react to IR if wearing NV??
Barteg 29 Jan, 2023 @ 5:55am 
Any chance of making it compatible with Aaren's visible laser which adds a decent daylight visible laser instead of Ace's flashlight laser ?
Jelonek_NET 24 Oct, 2022 @ 5:16am 
Thank you for a quick fix.
Carl  [author] 23 Oct, 2022 @ 2:49pm 
Update pushed to fix the below noted errors, as expected it was minor formatting / missing code.
I looked into making a PEQ2 without the flashlight but the IR illuminators don't work properly due to the setup of the model/code.
Jelonek_NET 23 Oct, 2022 @ 12:38pm 
I get this error when I open the game and also when I open ACE arsenal and also when I select a weapon in the Arsenal:

No entry 'bin/config.bin/CfgWeapons.Carls_LLM_redLASER_CUP_anpeq15_flash_OD_top' .

I launched the game with only CBA, CUP and ACE and still got that error
PoToo 27 Sep, 2022 @ 1:16pm 
Appreciate it dude
Carl  [author] 27 Sep, 2022 @ 1:12pm 
@PoToo I'll have a look when I have a chance this week, it's probably a minor formatting error and *shouldn't* affect functionality.
PoToo 27 Sep, 2022 @ 5:28am 
Hi, I get this error whenever I start a scenario (including main menu) or spawn my first unit in the editor. I have CUP Weapons loaded and tried repairing the mod with no result.

No entry 'bin/config.bin/CfgWeapons.Carls_LLM_redLASER_CUP_anpeq15_flash_OD_top'
HBAOplus 15 Jul, 2022 @ 6:56pm 
Hi, the AN/PEQ-2 did not have Visible laser function in real life,
and could you please make an option in (cba) addon settings to totally replaced RHS/CUP/VANILLA pointers in all the missions
Coyote YEETerson 30 Jun, 2022 @ 11:51am 
Now this is epic :steamthumbsup: