Arma 3
Carl's Flashlights [CUP Edition]
10 Comments
Hausser 19 Nov, 2024 @ 2:12pm 
Do NPCs react to IR if wearing NV??
Barteg 29 Jan, 2023 @ 5:55am 
Any chance of making it compatible with Aaren's visible laser which adds a decent daylight visible laser instead of Ace's flashlight laser ?
Jelonek_NET 24 Oct, 2022 @ 5:16am 
Thank you for a quick fix.
Carl  [author] 23 Oct, 2022 @ 2:49pm 
Update pushed to fix the below noted errors, as expected it was minor formatting / missing code.
I looked into making a PEQ2 without the flashlight but the IR illuminators don't work properly due to the setup of the model/code.
Jelonek_NET 23 Oct, 2022 @ 12:38pm 
I get this error when I open the game and also when I open ACE arsenal and also when I select a weapon in the Arsenal:

No entry 'bin/config.bin/CfgWeapons.Carls_LLM_redLASER_CUP_anpeq15_flash_OD_top' .

I launched the game with only CBA, CUP and ACE and still got that error
PoToo 27 Sep, 2022 @ 1:16pm 
Appreciate it dude
Carl  [author] 27 Sep, 2022 @ 1:12pm 
@PoToo I'll have a look when I have a chance this week, it's probably a minor formatting error and *shouldn't* affect functionality.
PoToo 27 Sep, 2022 @ 5:28am 
Hi, I get this error whenever I start a scenario (including main menu) or spawn my first unit in the editor. I have CUP Weapons loaded and tried repairing the mod with no result.

No entry 'bin/config.bin/CfgWeapons.Carls_LLM_redLASER_CUP_anpeq15_flash_OD_top'
HBAOplus 15 Jul, 2022 @ 6:56pm 
Hi, the AN/PEQ-2 did not have Visible laser function in real life,
and could you please make an option in (cba) addon settings to totally replaced RHS/CUP/VANILLA pointers in all the missions
Coyote YEETerson 30 Jun, 2022 @ 11:51am 
Now this is epic :steamthumbsup: