Space Engineers

Space Engineers

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[MES] Insurgent Freedom Militia
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
49.888 MB
1 Jul, 2022 @ 12:03am
7 May, 2023 @ 8:25pm
15 Change Notes ( view )

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[MES] Insurgent Freedom Militia

Description
This is a vanilla spawner for the Modular Encounter Systems.

Ships built by Luvstruckmango
IFM Collection
Mod made by Pakeha.

We made the Featured page!! Massive thank you to everyone

We now have a DISCORD server
Gamers Garden[discord.gg]
You can get faster responses from us there

If you wish to support development, feel free to buy me a coffee
[ko-fi.com]

Many have asked about the spawning of these ships.
This mod uses the threat scoring system from the Modular Encounters Spawner mod.
All info can be found here:
Modular Encounter Spawner - Threat Scoring [gist.github.com]

If you want to know your threat score, ingame, press enter and type:
/MES.Info.GetThreatScore
/MES.GTS



The Insurgent Freedom Militia, a force secretly backed by the IEC, is a group of vanilla or minimally modded vehicles and structures. Aimed at resisting the ever spreading mega corps, power grubbing individuals, and know it all mongers. The IFM grows as more become resistant to the rule of the governing corporations and give blueprints to people needing something reliable but easier on the resource budget.



Warrior Class Patrol Boat :

A sturdy and cheap gunboat for patrolling. Has construction and minimal refinery capabilities. Automatically fills hydrogen tanks if in water.
Threat Score Req: 500

Tomahawk Class Cutter:

The IFM Cutter is a larger coastal patrol ship equipped for engaging larger ships and screening aircraft with a torpedo launcher (WIP), two Assault turrets and an AA gun.
Threat Score Req: 500

S-Class Patrol Sub:

A light, fast, and deadly sub, the S-Class Patrol Sub is capable of dishing out artillery fire as well as launching torpedoes (WIP) at unsuspecting targets.
Threat Score Req: 500

Holt Class Destroyer:

A longer range patrol and escort option, the Holt Destroyer is built for engaging all ranges of targets. Armed with artillery turrets, AA turrets, torpedo launchers(WIP) and a depth charge deployment system, the Holt is able to cover all offensive and defensive needs.
Threat Score Req: 1000

Morden Class Cruiser:

The IFM Morden cruiser is a moderate cruiser armed with multiple artillery guns for heavy hitting, quad torpedo launcher (WIP) and a consortium of AA options to protect the fleet. Has the capacity to dock Sub Fighters in a moon pool and land helicopter/tilt rotor craft on the rear deck.
Threat Score Req: 2500

Whysper Dronecraft Carrier:

The IFM Whysper Dronecraft Carrier is a cheaper alternative to the Freedom or Guardian. Built to handle drones, the dronecraft carrier comes equipped to construct and field Razor class drones.
Threat Score Req: 2500

Floating Liberation Base:


Capable of spawning a variety of drones. (Listed Below)
Threat Score Req: 5000

Small Cargo Vessel (WIP):

An inexpensive and effective cargo ship with 4 large cargo containers and basic construction and refinery systems.
Threat Score Req: 300

Medium Cargo Vessel (WIP):

The Medium Cargo Vessel is a built for hauling heavier than the Small Cargo Vessel. Has more deck space for transport of vehicles and assets. Has a rear cargo hatch.
Threat Score Req: 300

Spawnable Drones:
These are spawned by ships and bases. They DO NOT spawn by themselves.

Hornet Attack Craft:

The IFM Hornet Attack Craft is a cheap and reliable attack craft. Fast, Maneuverable and well armed, the Hornet is capable of leaving any enemy with a sting.

Wasp Explorer:

A small, cheap, fast, exploratory flyer

Razor Gatling Drone:

A cheap and effective gatling drone.

Razor Gatling Drone:

A cheap and effective autocannon drone.

Barracuda Assault Boat:

The Barracuda is a fast, shallow draft assault boat designed for high speed engagements




N.B. This mod was made using Marine Pirate Encounters as a base for learning SE coding and all original code goes to Nasty Jack Starlight and Meridius_IX/Lucas

With a massive thanks, This mod was only made possible because of modders like
Meridius_IX/Lucas - Modular Encounters Systems
Nasty Jack Starlight and Meridius_IX/Lucas - Marine Pirates Encounters
Jakaria - Water Mod

Any experienced code monkeys out there, who would like to help with making this mod and maybe a couple of others, Plz contact me here or on Discord: Pākehā#8236
94 Comments
arc1345 28 Jul @ 3:44pm 
Awesome Thanks!
Luvstruckmango  [author] 27 Jul @ 9:14pm 
As far as I know it still works. And yes it works with any planet that has water. You want some deeper water though.
arc1345 27 Jul @ 8:41pm 
Does this mod still work? and if so does it work with any planet with water?
Luvstruckmango  [author] 19 Jun @ 10:55am 
Are you working on creating your own mod is that where you're getting the error code from?
TK_Over50 19 Jun @ 5:06am 
I'm debuging my game and trying to figure out if this is the problem. IThe error is in the log file listed as something that build info picked up.

> [BuildInfo] Means the spawn group has no prefabs or 0 spawn radius or 0 frequency.

I checked the files that it said to check and nope!!! No radius variable at all. Where do i put it in he respective files?
Luvstruckmango  [author] 29 May @ 6:20pm 
Although it spawns a submarine, its not programmed to go underwater as far as I know. That's something I'd like to add to the new version.
Bleach 13J 29 May @ 10:11am 
Saw it mentioned back in 2022 but nothing since, was wondering if this mod spawns boats that can go underwater or if it is still just surface fighting?
Luvstruckmango  [author] 11 May @ 8:03pm 
Its definitely something I'll probably do in the future.
Null 11 May @ 8:01pm 
Too bad, but if you do make another mod with sunken hulks in the desert, I’m subscribing.
Luvstruckmango  [author] 10 May @ 11:53am 
To force them to spawn without water would require a rewrite of them into a "station" rather than a "ship". Though sunken hulks for the desert planet is something to think about for a future mod.

As for the spawn depth. I've looked into the spawn depths and have started a rewrite of this mod. Will take some time because of life. But it is something that we are aware of.