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Is an MIT license, so feel free - although the underlying code is rather hacky. I may eventually look into it if a suitable alternative no longer exists.
(quoting from the Bandits mod page compatibilities discussion)
"If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
local isBandit = zombie:getVariableBoolean("Bandit")
where zombie is an instance of IsoZombie class."
Is this possible? I'd love to have both in my game.
Should be compatible with most B41 mods. Think it had problems with bandits along with a few others.
Multiply spawn = Low FPS. Even if you not going to kill zombies, Any engagement to the player or events spawn them. Making endless cycle of Powerpoint Presentation.
Of course i could say that i had to touch sandbox settings to prevent this from happening. But i playing with this mod in default preset. And i'm pretty sure there are a people who could drop sandbox preset in discussions.
Playing with vanila zombies is mega easy, this mod provides real challenge in long run. Especially for your PC lmao.
And this mod really changes zombies from
- Oh sh1t, here we go again.
to
- I'M REALLY RISKING MY A$$ THERE TO PICK UP FREAKING ICE CREAM
Its kinda endlessly spawning zombies when player engage in combat. Making looting actually dangerous, and even if you beat one horde. There gonna be another nearby, if not right now.
But its idea is breaking zombies inside cell.
Let me explain: