Project Zomboid

Project Zomboid

1,108 ratings
Please Don't Feed The Zombies
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82.384 KB
3 Jul, 2022 @ 2:07am
9 Jul, 2022 @ 4:14pm
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Please Don't Feed The Zombies

Description
Zombies are attracted to and feed on corpses
More corpses in a concentrated area draws in more zombies
Items that were on the corpse are left on a skeleton when they done eating

Highly customization to whatever game play style you prefer. Settings are in sandbox options!

Build 41, multiplayer compatible

MIT Open-source license this is under (will add a LICENSE.txt soonTM):
https://pastebin.com/b9RBzyrc

Workshop ID: 2829744786
Mod ID: PDFTZ
Popular Discussions View All (7)
17
21 Aug, 2024 @ 8:50am
Horde Settings
HappyTheBunnie
1
8 May @ 10:56pm
Bandits Compatibility Fix (please please please)
ANKARA MESSI
3
19 Jul, 2024 @ 10:19am
I don't think the mod is working as intended
TeddyBear
532 Comments
Solar 8 hours ago 
the mod conflicts with the bandits and bandits day 1 mod, the bandits just go to the nearest corpse and walk in circles
EmptySet  [author] 2 Jul @ 10:56am 
:/

Is an MIT license, so feel free - although the underlying code is rather hacky. I may eventually look into it if a suitable alternative no longer exists.
Claudia {ODST} 2 Jul @ 7:31am 
Sadly the creator of starving zombies and wandering zombies has deleted and redacted all mods from the workshop, given this circumstance i might look into porting this to b42 if you are okay with this when i get the free time too.
Logical Destruction 29 Jun @ 6:59pm 
Any chance of a 42 version?
BIG T 28 Jun @ 8:43am 
Hey man. Great mod, is it possible to make it compatible with the Bandits mod? Some guy mentioned it once in the discussion tab:

(quoting from the Bandits mod page compatibilities discussion)
"If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
local isBandit = zombie:getVariableBoolean("Bandit")
where zombie is an instance of IsoZombie class."

Is this possible? I'd love to have both in my game.
EmptySet  [author] 23 Jun @ 9:56am 
Its an MIT license (essentially do whatever the you want just don't sue me), so reuploads are perfectly legal.


Should be compatible with most B41 mods. Think it had problems with bandits along with a few others.
ethanp89 23 Jun @ 9:08am 
Is this compatible with Wandering Zombies (B41). Starving Zombies is only for b42. Thanks!
Nepenthe 11 Jun @ 6:53am 
FYI: someone has re-uploaded this mod to steam without crediting the original author (and I assume without permission based on their attitude and descriptions): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3494937516
Unamelable 27 May @ 10:54am 
Player early game engages in combat to loot, after trying to sort this loot. If its gonna kill zombies after they engages on him - this mod multiply its spawn.

Multiply spawn = Low FPS. Even if you not going to kill zombies, Any engagement to the player or events spawn them. Making endless cycle of Powerpoint Presentation.

Of course i could say that i had to touch sandbox settings to prevent this from happening. But i playing with this mod in default preset. And i'm pretty sure there are a people who could drop sandbox preset in discussions.

Playing with vanila zombies is mega easy, this mod provides real challenge in long run. Especially for your PC lmao.
Unamelable 27 May @ 10:54am 
I really like this mod, because killing zombies actually have consequence.
And this mod really changes zombies from
- Oh sh1t, here we go again.
to
- I'M REALLY RISKING MY A$$ THERE TO PICK UP FREAKING ICE CREAM

Its kinda endlessly spawning zombies when player engage in combat. Making looting actually dangerous, and even if you beat one horde. There gonna be another nearby, if not right now.

But its idea is breaking zombies inside cell.
Let me explain: