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- Shield works weird. It partially blocked damage from already applied DoT (bile from whip's bile bomb) but completely failed at doing anything against melee attacks. Quite strange
- Railgun charges a bit faster? Not sure
- Also obviously you absolutely never want to equip damn fist. As someone else noted rightly, you always want something useful instead
anyway, quite cool how it works. If I stop being lazy and decide to actually do exosuit mod that suits me (doubt so :), I'll maybe use this one as point of reference?
- The jump mechanic I liked a lot. In fact when I realized that you jump even with jet boosters installed (when you cannot use boosters due to cooldown or lack of fuel), I was quite happy. Jumping feels so much better than spending second of burning your jets to slowly ascend
- Meanwhile, boosters broke by your fuel current system. They still burn entire fuel reserve in a second, yet very slow recharge (clearly meant for nanoshield not be spammable) doesn't really let you use them more often than on holidays
- Accelerated repair is quite strong, and in fact perhaps the best usage for your fuel reserves (when you dont have to tank w nanoshield ofc). Why even buy jets. Yes you mentioned you want them to be fueled with pres or smth, so I guess this won't last for long. Still, its neat them being even present in a first place
Balance adjustments (earlier acquired exo, not weaker at low weapons upgrade) seems questionable to have. Also not sure abt FT and welder. Well, might need to actually check a bit