Natural Selection 2

Natural Selection 2

Not enough ratings
Modular Exosuits
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
30.550 MB
3 Jul, 2022 @ 10:22am
4 Nov, 2022 @ 10:17am
6 Change Notes ( view )

Subscribe to download
Modular Exosuits

Description
Scatter's Modular Exos (based on the one from 2014 by Scatter). This mod allows you to customize your Exo in the Prototype Lab menu.

General
* Exo can jump by default, does not start with thrusters


Weapons
* Readded single-version weapons again
* Mix and match weapons per side with the exclusion that the minigun model can never mix with the railgun (model limitation) and no dual-claw/fist
* Added welder (uses railgun model) - behaves precisely like a regular welder
* Added flamethrower (uses railgun model) - behavior like a regular flamethrower but uses heat up mechanics instead of fuel.
* Added Exo Shield (uses the claw weapon)- Absorbs ranged attacks protecting marines behind it while heat isn't full. Recharges out of combat.
* Railgun
- Dual railguns can fire simultaneously
- Non-charge damage increased to 35 from 10
* Minigun
- Base damage increased to 8 from 6
- Heat-up rate halved


Modules
* Armour modules add an extra 250 armor with a 0.15 weight penalty. This is applied AFTER armor upgrades
* Thruster module (shift only, no spacebar) much more maneuverable than vanilla with a weight penalty of 0.05. Affected by weight with the same formula.
* Phase module enables exos to use phase gates and also be beaconed with a weight penalty of 0.1
* Nano Repair module enables repair for cost of fuel with a weight penalty of 0.1
* Catalyst ability, when active, gives nearby marines the catalyst effect for up to 6 seconds. They lose it if the Exo dies, fuel runs out, or Exo deactivates it.
* Nano Shield ability, when active, gives nearby marines the nano shield (-50% damage) effect for up to 6 seconds. They lose it if the Exo dies, fuel runs out, or Exo deactivates it.


Costing
* Claw 5
* Welder 15
* Shield 15
* Railgun 30
* Minigun 30
* Flamethrower 30
* Armor module 15
* Phase module 15
* Nano repair module 20
* Thruster 20
* Nano Shield 20
* Catalyst pack 20


Weight and speed

* Weight per weapon weight affects speed according to the formula Base Speed * (1 - Sum(inv weight))(this is no different to vanilla)
* Exo base speed increased to 8
* Claw 0
* Welder 0.02
* Shield 0.1
* Railgun 0.05
* Minigun 0.15
* Flamethrower 0.15
* Armor module 0.15
* Phase module 0.1
* Nano repair module 0.1
* Thruster 0.05
* Nano Shield 0.1
* Catalyst pack 0.1


Sample weight calculation

Single Railgun + Thruster = 8 * (1 - (0.05 + 0.05)) = 7.2
Dual Minigun + Armor module = 8 * (1 - (0.15 + 0.15 + 0.1)) = 4.8
Flame + Railgun + Phase module = 8 * (1-(0.15 + 0.05 + 0.1) = 5.6

Limitations: The flamethrower and welder use the railgun model. Therefore, you cannot mix a minigun with a welder, flamethrower, or railgun. Maybe one day, someone will sort out some extra models.

Credit to xDragon for active abilities and their GUI (including thruster, nano repair, and nano shield).
4 Comments
Shiro 13 Jul, 2022 @ 1:56pm 
(part 2)
- Shield works weird. It partially blocked damage from already applied DoT (bile from whip's bile bomb) but completely failed at doing anything against melee attacks. Quite strange
- Railgun charges a bit faster? Not sure
- Also obviously you absolutely never want to equip damn fist. As someone else noted rightly, you always want something useful instead

anyway, quite cool how it works. If I stop being lazy and decide to actually do exosuit mod that suits me (doubt so :), I'll maybe use this one as point of reference?
Shiro 13 Jul, 2022 @ 1:56pm 
Ok I've checked the mod out. What can I say as of now
- The jump mechanic I liked a lot. In fact when I realized that you jump even with jet boosters installed (when you cannot use boosters due to cooldown or lack of fuel), I was quite happy. Jumping feels so much better than spending second of burning your jets to slowly ascend
- Meanwhile, boosters broke by your fuel current system. They still burn entire fuel reserve in a second, yet very slow recharge (clearly meant for nanoshield not be spammable) doesn't really let you use them more often than on holidays
- Accelerated repair is quite strong, and in fact perhaps the best usage for your fuel reserves (when you dont have to tank w nanoshield ofc). Why even buy jets. Yes you mentioned you want them to be fueled with pres or smth, so I guess this won't last for long. Still, its neat them being even present in a first place
Meteru  [author] 13 Jul, 2022 @ 8:26am 
I am currently testing the mod on The Playground with the Defense mod, I have not enable it for normal ns2. There are various things I want to improve.
Shiro 13 Jul, 2022 @ 3:03am 
So the mod is still alive, nice!
Balance adjustments (earlier acquired exo, not weaker at low weapons upgrade) seems questionable to have. Also not sure abt FT and welder. Well, might need to actually check a bit