Natural Selection 2

Natural Selection 2

Modular Exosuits
4 Comments
Shiro 13 Jul, 2022 @ 1:56pm 
(part 2)
- Shield works weird. It partially blocked damage from already applied DoT (bile from whip's bile bomb) but completely failed at doing anything against melee attacks. Quite strange
- Railgun charges a bit faster? Not sure
- Also obviously you absolutely never want to equip damn fist. As someone else noted rightly, you always want something useful instead

anyway, quite cool how it works. If I stop being lazy and decide to actually do exosuit mod that suits me (doubt so :), I'll maybe use this one as point of reference?
Shiro 13 Jul, 2022 @ 1:56pm 
Ok I've checked the mod out. What can I say as of now
- The jump mechanic I liked a lot. In fact when I realized that you jump even with jet boosters installed (when you cannot use boosters due to cooldown or lack of fuel), I was quite happy. Jumping feels so much better than spending second of burning your jets to slowly ascend
- Meanwhile, boosters broke by your fuel current system. They still burn entire fuel reserve in a second, yet very slow recharge (clearly meant for nanoshield not be spammable) doesn't really let you use them more often than on holidays
- Accelerated repair is quite strong, and in fact perhaps the best usage for your fuel reserves (when you dont have to tank w nanoshield ofc). Why even buy jets. Yes you mentioned you want them to be fueled with pres or smth, so I guess this won't last for long. Still, its neat them being even present in a first place
Meteru  [author] 13 Jul, 2022 @ 8:26am 
I am currently testing the mod on The Playground with the Defense mod, I have not enable it for normal ns2. There are various things I want to improve.
Shiro 13 Jul, 2022 @ 3:03am 
So the mod is still alive, nice!
Balance adjustments (earlier acquired exo, not weaker at low weapons upgrade) seems questionable to have. Also not sure abt FT and welder. Well, might need to actually check a bit